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oxideaus
oxideaus - - 2 comments

currently having an issue where i'm using basemod with project diablo 2, i've noticed that my mercenary doesn't walk,

i assume there is something in basemod thats conflicting with a project diablo 2 change. i've tried disabling mercmod within basemod, but same issue,

any ideas as to how i can solve this?

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devurandom96 Creator
devurandom96 - - 421 comments

v1.13.9 BaseMod removed conflicting mercenary code, when MercMod is disabled.

If it's still not working with your version, PoD2 isn't supported for several reasons. one reason is PoD2 gets a lot of bad marks in virustotal, which may mean nothing, but I would have to take extra precautions, just in case. Another reason is there is no manual offline installer available, last I checked.

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oxideaus
oxideaus - - 2 comments

i have been using 1139 with mercmod options disabled, but same issue :( i run it through plugy, which side loads basemod. couldn't get it to work through game.exe, if you think this could be the issue

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devurandom96 Creator
devurandom96 - - 421 comments

I don't think PlugY side loading BaseMod would have any effect on that.

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devurandom96 Creator
devurandom96 - - 421 comments

MYTH BUSTED - ini files are slow..

I was under the assumption that ini files were super inefficient, thinking those sequential disk reads are costly.

I replaced the whole ini routine that used micrsoft functions to read ini values with new code. This reads the ini file into memory and then accesses the all the values from memory, instead of reading the file. I was expecting some performance increase.

after the ini files are read from disk the result was the same in both cases.

old way process 191 ini values in less than 1 ms
new way process 191 ini values in less than 1 ms

why? because of modern OS file caching, that's why! There is no sequential disk reads using the old method. pfft.. my opinion is the windows registry is way over bloated. I'll stick to using ini files. the extra 5-15 milliseconds to read the file isn't that big a deal. but I don't even see that. I think the OS is pre-caching the ini file as BaseMod or Diablo II files are read.

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Guest
Guest - - 689,572 comments

hi can you help me how to install basemod with diaiblo2?

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devurandom96 Creator
devurandom96 - - 421 comments

Hi sorry for long delay I hardly check this profile very often.
Can you find the Installation.txt file in BaseMod install folder for instructions?

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gandalfthewhite08
gandalfthewhite08 - - 18 comments

Hi!
You're alive! Long time seen!
Are you OK, how you're doing?

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devurandom96 Creator
devurandom96 - - 421 comments

Hi!

Lol. Takes me a while to see a comment in this section since I don't read it very often. :)

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Ryan432120
Ryan432120 - - 70 comments

Hello, Do you know where can i find GOOD and Valid information Thats Confirmed Working... about making custom Diablo 2 Portals ?

Im New to modding, Im trying to modify existing diablo 2 levels and make New levels from them, and i need to know, how to make custom Portals.

The reason im asking you is because i saw that in your UVLoD Mod, you did indeed made Red Portals.

That information could really help a Newbie like me too... =)

Thanks.

Im very new to Modding in Diablo 2, so im not skilled at all with Coding or Scripting, or Level Editing... In fact im not even sure what im doing wrong, but im determined to learn, because Diablo games are my passion... =)

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devurandom96 Creator
devurandom96 - - 421 comments

If you're using 1.10 its documented how to make soft coded red portals. Lookup how kingpin did that, otherwise it's done by coding in assembly or C.

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Ryan432120
Ryan432120 - - 70 comments

Im really unaware, what programs are assembly and C++ ?

Can you tell me where to download them, or how to find information on them, i been looking at the phrozen keep for sometime but haven't found anything about them yet...

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devurandom96 Creator
devurandom96 - - 421 comments

C/C++ takes about 2 years to learn. assembly you can start learning in much less time. For that I'd recommend that you start with the code editing tutorials found on the keep. d2mods.info/resources/diablo_ii_code_editing v2.01.htm

you can follow the links in my sig on the keep for asm reference pdf's.

Also I have released something called basemod that handles
the portals to ubertristram for you, if that's what you're looking for. D2mods.info

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