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Comment History
demoman_chaos
demoman_chaos - - 20 comments @ Nanban Otomo

Download the mod, extract the files, placethe .pack file into the Data folder of your S2 install, when booting the game via steam it should show up in the launcher.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

If you want to play as the Otomo why use a mod that adds Portugal as a faction? When AI controlled they never leave Goto and no one ever seems to land there to fight them so they don't really do anything.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Just drop it in the Data folder and be sure to activate it in the launcher.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Just drop it in the Data folder and be sure to activate it in the launcher.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

never seen that happen nor do I know anything that could cause it.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Just drop it in the Data folder and be sure to activate it in the launcher.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

It is because the Tercos are made part of the Portugal roster rather than the Otomo. They are renamed Arquebusier if I recall.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Nanban Otomo

No, it is due to the fact it is a retool of the original Portugal mod. I thought I fixed the faction naming but I do recall that for no reason that I can find the Uesugi are still stuck with the Portugal banner. I changed the table that should control that but it didn't fix it. No clue what the cause is.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

I just altered the original mod to fix some odd quirks like the spacing of the Merchant Crew and how they couldn't be recruited in a town without a port. Everything else is largely unchanged.

No clue why you would lose troops in the naval battles, never happened to me and I don't know what would cause it.

Auto-resolve is rather fucky in general and not really setup to handle cannon ships. Even the Black Ship in vanilla doesn't get all that much credit in auto-resolve.

Good karma+2 votes
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Not as far as I know, though you might need the Otomo DLC to use the Arquebusier which are renamed Tercos.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Not sure about that one, I didn't adjust the tech tree from the original mod. This one is basically a patch that fixes some annoyances.

I did also do a full refit of this mod to make it compatible with campaign mods called "Nanban Otomo" as well as a ROTS version "Nanban Yashima"

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Probably not, at least not this version. I was going to make a "Portugal Otomo" version that doesn't change anything with the campaign which should work with any map/campaign altering mods.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Never had any trading issues, you just need the port in Goto to be a Trading Port. Only issue is since you are on a separate island you only get as many trading slots as the Goto port allows and if anyone blockades that port your income collapses HARD (So be sure to leave one warship in the way).

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Honestly, it is possible. Might not be that hard actually. I was going to try and alter it so the Otomo become Portugal and get rid of the campaign changes. If that works out I should be able to port those changes onto a FOTS (or even ROTS) faction, though I will need to go through the Building_Units_allowed to let the campagin's buildings create said units

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Not something I'm aware of happening, but I barely use artillery so I have no idea.

Good karma+2 votes
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Just the bug fixes, though my personal copy of S2 had this mod HIGHLY modified to rather silly levels. I turned the Ikko Ikki into an undead faction, among a LOT of other things.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Yes, I amped the number to match the number in units of samurai. I also tweaked a lot of other issues with the OG mod.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

Looked into it, my ******* forgot to change their animation set in the released version.

I'll see about getting an update released

Good karma+2 votes
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

If you have the Steam version of S2 there should (should being keyword) be a mod manager that opens up before the game boots proper, in that manager the mod should be listed and you just have to enable it. If it isn't showing up grab some random mod off the Steam Workshop (I recommend the one that raises the height limit for your camera) and that should enable the mod manager.

Good karma+1 vote
demoman_chaos
demoman_chaos - - 20 comments @ Portugal Mod Redux

If you are talking about the dismounted full armored knights (been a long while since I hecked with the more vanilla version of the Portugal mod) they should be using halberds as their main weapon and might still have the sword as their secondary (I don't recall ever seeing this issue myself, but it is the only explanation I can think of for it).

Good karma+2 votes