Since the Portugal mod maker (locobilbo) has gone MIA as far as I can tell I decided to upload this version of it which has some rather handy fixes. If I could have uploaded it just as a patch I would have, but I couldn't get it to work so this is what I am stuck doing. All credit to him for all the work minus the sparse handful of changes which include: Fixed Merchant Crew spacing to something sensible Merchant Crew recruitable by castles rather than ports All units have All-Fire General's Bodyguard now use full armor Merchant Caravels (Trade Ships) now only take 2 turns to build Portuguese ships have some degree of fire resistance (They were too easy to light up before) Tercos and Musketeers now have Kneel Fire Musketeers have Rapid Volley Pikemen now have Yari Wall Aventuros now use halberds instead of pikes There may be some other changes, but those are the most notable ones.

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Portugal M V1.1

Portugal M V1.1

Full Version 7 comments

Fixed the goof that made it so the Aventuros used an incorrect animation set. They should now operate as intended.

portugal redux

portugal redux

Full Version 2 comments

The full file, contains the entire Portugal Mod's latest version with my updates. I would do just a patch if I could get the thing to cooperate, but I...

Comments  (0 - 10 of 40)
Guest
Guest

hi, i have downloaded and extracted the files, and then i placed them in the game folder, still it won't work, can you help me please?

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demoman_chaos Creator
demoman_chaos

Just drop it in the Data folder and be sure to activate it in the launcher.

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Guest
Guest

can you please explain what i must do to play now?
i am new to this modding stuff.

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demoman_chaos Creator
demoman_chaos

Just drop it in the Data folder and be sure to activate it in the launcher.

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Guest
Guest

The mod has the issue the artillery of Portugal faction always return to the original position after its first shot in the new position. Otherwise it is a very interesting mod. Could you fix that please?

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demoman_chaos Creator
demoman_chaos

never seen that happen nor do I know anything that could cause it.

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Guest
Guest

are you still updating this? also is this the full mod? also where do i put the mod?

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demoman_chaos Creator
demoman_chaos

Just drop it in the Data folder and be sure to activate it in the launcher.

Reply Good karma+1 vote
Guest
Guest

Hi demoman_chaos, I really appreciate your mod. One problem I encounter when playing your mod is that I can no longer see Terco to be recruitable in the Otomo Clan. Can you fix that please :D

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demoman_chaos Creator
demoman_chaos

It is because the Tercos are made part of the Portugal roster rather than the Otomo. They are renamed Arquebusier if I recall.

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Guest
Guest

I see. But could you add the Tercos to the Otomo clan? Or it is the game's mechanism you cannot add Tercos unit to 2 different clans?

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demoman_chaos Creator
demoman_chaos

If you want to play as the Otomo why use a mod that adds Portugal as a faction? When AI controlled they never leave Goto and no one ever seems to land there to fight them so they don't really do anything.

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