How the **** did this pass moderation?
Thanks! I'll be keeping this one in mind. :)
This comment section is becoming a damn warzone, Christ.
I'm pretty sure the original author wouldn't be too happy if we used his model unknowingly, despite it being a port from Call of Duty: Ghosts... I.imgur.com
Just my two cents though. ^^
Aside from that, even though Activision barely sends C&D's to mods, if this gets uploaded to the workshop, CC might have a chance to get into legal trouble with Activision.
EDIT: bkdale89 has apperantly already explained this.
Forums.blackmesasource.com
We'll think about it, as a lot of maps are quite scattered around our harddrives. :)
And a few maps are from the time we had no idea what we were doing. :p
Looks great, however could use a little work, since it still seems kinda blocky imo.
And as much as I love looking at renders, is there any progress on the game itself e.g. level design?
It'll be in English, and only for the retail version of Black Mesa.
Really depends whether we'll be looking for a modeler in the future, since both of us aren't really into 3D stuff.
We'll be trying to contact one of the Black Mesa voice actors once we're at a stable state.
It'll be basically be compiled again.
Oh wow, been a long time since I've seen a quality MoH:AA modification.
Is this legal though?
Sounds cool, I'd love to see some screenshots. :)
Looks a bit too clean considering it's presumably post disaster.
Just my 2 cents. :p
What exactly is the current status of the mod its development?
Because (no offence), a lot of responses are really vague.
Uhm...what is with the cat-bat?
Or whatever it is.
Yeah, but we make use of backups now :).
Thanks for the feedback, this spiced-up the looks of this area by a lot :).
Cheers! :)
Liking what I see so far.
Tracking :).
Probably because it's made in SFM, and that runs on TF2.
delt4
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