This member has provided no bio about themself...
please come through with this. been waiting forever. completing mods is good. letting ideas die, bad.
It wasn't supposed to emulate 1942, retard. It's STAR WARS Battlefront, emulate nothing, just kick ***. And yes there is lvl editors out there, just not on this site. As for the bugs, what game doesn't have bugs? And besides, these bugs are the kind that are minor enough that they grow on you. This is pretty much a CULT video game. You aren't required to like it, but if you are getting these problems as a result of your obvious piracy, it's nobody's fault but your own. NONE FOR YOU!
Ever notice how unfinished B2 seems? Fly a fighter along the crevice on both side of the star destroyer. Only one side is done over with buildings. The other is all flat and crap. And they killed the game anyway when they took the fighters off of ground maps and took away the ability to jump out of fighters in-flight. Screw seat belts, long live battlefront one!
So it's a lot like Sins of a Solar Empire. This is genius, though i would make it so that ships rebounded off the edge of territory (or in terms of Sins, gravity well) to avoid player frustration when their prized battlecruizer spontaneously combusts. Haven't tried it yet though. I will do so and get back to you.
Very good concept, but it seems as if you could have at least set ru prices for the different units instead of zero. In single player, resources aren't really an issue for a half-competent rts gamer but in skirmish vs. cpu, the kadeshian always wins because of the superior ships which may have been better off given higher prices than the turanic raider ships. As for them, that aspect entirely needed work. I liked that you put forth the work converting direlects (I always thought they looked like ships, too) into new units, but it would have been better off if you had just left them as Kushani ships. Another problem was that in single player the game crashes at certain points. For the Kushan it was at the beginning of mission two, which happens to be when the Turanic Raiders and first introduced. As for the Kadeshi, it was mission four when the bentusi city approaches. So, with all that being said it would be nice if you included a reference to the program you used to create this mod so that users could fix it to their liking. Other than that, this is an awesome mod and I will never play homeworld the old way again. Kadeshi FOR THE WIN
Please disregard this comment. I am once again spewing ******** and was able to edit it away before my 5 minute limit ran out.