so when the final version of this mod will be release ?
upd: now the game crashes from time to time without being written to the log file -__-
so when the final version of this mod will be release ?
upd: now the game crashes from time to time without being written to the log file -__-
[script.err] [error] Script Error in mods/MEDM/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 36527, column 110
Could not find Royal_Blood_Norway, in traits database
did not work. it crash again after 3 turns when i change back "export_descr_character_traits".
ai likes to stack up in forts - oh, its problem not fixed i think))
Is this the final product or will there be some other global changes?
the game crash at turn 98 for kievan rus. can not play anymore. everytime crashes
16:54:08.043 [script.err] [error] Script Error in mods/MEDM/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 36527, column 110
Could not find Royal_Blood_Norway, in traits database
16:54:08.043 [script.err] [error] Script Error in mods/MEDM/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 36547, column 110
Could not find Royal_Blood_Norway, in traits database
is this mod only for steam users?
is this mod only for steam users of kingdoms?
and if i chane timescale from 1.00 to 0.50 did it crash game or how it will affect to game, scripts?
I have a few comments. some resources on the map are located in places where merchants cannot reach. dragons are sorely lacking. others just take over everything. Perhaps there will be some kind of script so that when a daughter named Daeneres is born to the Targaryen, then a dragon will appear?
The Reavers(rebels) unit has problems with the helmet. The helmet is not rendered. And one could turn off diplomacy for Others. I think that she is not needed.
and AI is so stupid on campaigne map. Its really need to change. please change the spears in all mounted knights in mod.
and i think the Others dont need agents such as spy, merchant and diplomat.
can we have Rise of Three Kingdoms 4.5 Full Release, RoTK v4.6 Update, and RoTK v4.7 Update and RoTK v5.0 Update in ONE FULL file to download??
i am ***
how to run game? click .bat or .exe??
this mod changes original files of Kingdom Total War ?
so i played 89 turn for France and stop coz seve dont work , always crash.
and i stop play this mod coz its very lagged.
mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49139, column 25
counter value not declared
12:50:02.984 [game.script] [error] Condition parsing error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49141, column 26
counter value not declared
game crash when fight againts bizantium cavalry. i think problem is in new animations used in this mod.
so i started at norway. 35 turn - no crash but i have graphic lags in battle map in rebel city Kalmar, levy archers are badly lagged when die.
qipcak princess dont have correctly skin in tactical map. game crash at turn 101 for Kiev.
07:38:50.639 [game.script] [error] Script execution error for <if>, at line 47460, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
07:38:50.981 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
and this is when i start game after crash-
07:47:47.298 [game.script] [error] Condition parsing error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49139, column 25
counter value not declared
07:47:47.298 [game.script] [error] Condition parsing error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49141, column 26
counter value not declared
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