Whats new in version 4
1 Byzantine has been redone completely new skins models and textures.
2 Moors completely redone, including Sudanese and Bedouin mercs.
3 Made several adjustments to forts for better garrison functionality.
4 Made several banner changes for rebels for diversity
5 Several changes to models strat.
6 Adjusted cai again.
7 bunch of other stuff that I cant remember.
if using the bat file to double click for launch change mod name to MEDM so it would look like this
-- mods/MEDM/rest of folders
if using steam in one of the mod folders such as teutonic... just copy the data folder only in mods/MEDM/data and apply it in appropriate kingdoms expansion mod folder.
for example mods/tuetonic/data....
What's new in version 4
1 Byzantine has been redone completely new skins models and textures.
2 Moors completely redone, including Sudanese and Bedouin mercs.
3 Made several adjustments to fort garrisons for better functionality.
4 Made several banner changes for rebels for diversity
5 Several changes to models strat.
6 Adjusted cai again.
7 bunch of other stuff that I cant remember.
Thank you so much and I appreciate your hard work
heck ya man your mod is super dope
Glory to Rome
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the buildings are too expensive and take massively too long to build. the units at the beginning are also just too expensive. just no fun :(
It's meant to be a long-drawn-out campaign. I guess it's not for everyone, thanks for trying it tho. It's pretty easy to mod the build times how you like and adjust money for human.
Is this the final product or will there be some other global changes?
nope working on map stuff now adding a bunch of stuff. still would like to hit a few faction redos as well. Also, I think I figured out why the ai likes to stack up in forts that should be fixed as well.
ai likes to stack up in forts - oh, its problem not fixed i think))
just released a fix should hit in a few hours