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Comment History
Bl00dyDruid
Bl00dyDruid - - 6 comments @ Operation: HOMEFRONT

Really? There's a YouTube video of two guys playing 1.09, and they say they're running both. Whatever...

My issue is that I can't get the mod to load. When i download the 1.09 I get the 1.09B.big file, some smaller files and that's it. Then i place them in the homeworld 2 data folder and create the -1.09B.big shortcut. When i start its regular homeworld no mod. Note I have other working mods in separate folders, but none us the -override.big filepath so I am not sure if that's the issue.

Windows 7 64bit

Good karma+1 vote
Bl00dyDruid
Bl00dyDruid - - 6 comments @ Classic - Mass Effect Reborn

Hey this reminded me that the ship caps for the Alliance resource collectors says 50, but stops me at 36. Any reason?
Also, I think Geth should include some research tech tree options along the lines of the divide in ME3 - either research the Creators (Quarians) or the Master Race (Reapers). Also, they should have a tech research option centered around the "Consensus" required to access "personalities" and "resources" from the Geth.
The alliance tech tree should work on a rank system. First you have access to basic units, mostly Turian (since they are the military wing of the Council). Then through some research gain "Rank" or research diplomats for different races and gain access to their ships. Also, Salarians should do the researcch. Krogans need to be included with nukes, turians with ruthless tactics, salarian weird science ****, Humans should contribute Prothean and Reaper tech, and asari biotic somethings...

I think collectors should research on a "Captured Species" basis, where the more "Captures" you invest in the higher your tech level. And blend the Reapers/Prothean tech in there.

Cerberus maybe just total all out "We'll try anything and deal with anybody" research tree. Plain and simple, just everything from everyone.

Good karma+1 vote
Bl00dyDruid
Bl00dyDruid - - 6 comments @ Classic - Mass Effect Reborn

Same here docking doesn't work. I also have a question on the SPECTRE boarding parties, how do they work? I've watched them connect with a ship and then just explode...

Good karma+1 vote
Bl00dyDruid
Bl00dyDruid - - 6 comments @ Operation: HOMEFRONT

Could you guys (anyone) please post an up-to-date guide on installation. I've tried everything to get this mod to work but nothing works. All I want is to experience the awesome you guys made! Please help!

P.S. - I heard that this mod is compatible with Complex, is that true?

Good karma+1 vote
Bl00dyDruid
Bl00dyDruid - - 6 comments @ Mod Installation Tutorial

Instructions no longer have that section (so I'm a bit lost there) and the target line didn't work for me. Could you provide a step by step for us with bad luck on this one?

Good karma+1 vote
Bl00dyDruid
Bl00dyDruid - - 6 comments @ Mod Installation Tutorial

Hello. I am having issues getting the mod to load. I have other mods working properly so the HW2 install is ok and the file path method works. I don't see any other mod I'm using utilizing the "-Overridebigfile" command line. I am a bit confused by this.
Also, the -mod HFF109B.big in the command line doesn't load the mod either. Could you update the install instructions or release a launcher in the next release. This seems to be a common problem for users that want to support your mod!

Good karma+1 vote