I have worked in the video game industry at large studios for 13 years. Recently, I left my job at Disney to pursue my desire to make my own games. I come from an artist background in the industry and have been learning C# the past year. I worked on Welcome to the Game II with Reflect studios, then went on to start DarkStone and focus on my own projects. The Subject is DSD's flagship title and I am excited to finally be working in, what I feel, is one of the largest highlights of my career.

Report RSS The Subject - Weekly Roundup 10/9

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The Subject - Weekly round-up 10/9There is a hurricane on the way but it looks like it's going to miss us now which is great because it means I get to keep working. Hey there! Welcome to another weekly roundup!

The past week has mainly been just about doors... all about doors. I did a pass to remove all the awesome temp doors....

Old doors in The Subject horror gameOld gross doors! and replace them with new ones that are animated and hooked up into the game.

New doors in The Subject horror gameSweet new doors that you and your family will love!

Though I have been very door focused, I have managed to start working on some additional puzzles and various additions to the game that will add to the creepiness factor.

More creepy!


Right now, the game has a dark and isolated setting with a creepy monster and all that which is great but, from the start, I have had a secondary set of ideas meant to be implemented to layer on the more dark tones and maybe give a bit more life to the history of the facility.

So I'm very happy to be finally hitting that point. Most of that work will be secret and not streamed too heavily as I don't want every aspect of the game to be public knowledge.

More interesting stuff to come next week! I think I will finally be able to announce something that I think is kinda cool. We'll see.

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