I have worked in the video game industry at large studios for 13 years. Recently, I left my job at Disney to pursue my desire to make my own games. I come from an artist background in the industry and have been learning C# the past year. I worked on Welcome to the Game II with Reflect studios, then went on to start DarkStone and focus on my own projects. The Subject is DSD's flagship title and I am excited to finally be working in, what I feel, is one of the largest highlights of my career.
A brief look at why I created Kohate and the process of creating the game in a few months.
My new story-driven escape room style thriller is headed to kick starter this Thursday! Check out the new teaser trailer and about the game videos!
Video update for the past two weeks! New lighting work, UI, art, and more!
Our Secret Below has gotten some new lighting work done, new puzzle mechanics, new UI and other art, along with more work on the up coming kickstarter...
The video companion to the third Bi-Weekly Update. I go over work on the tutorial, setting up new mechanics, the main menu, new music, and more!
A look at future projects for 2020 and an update on Our Secret Below development!
Bi-weekly update! This week covers a lot of progress on Our Secret Below along with a free mini-game and updates to the Patreon.
Outstation is now live on Kickstarter! Play the demo right here on IndieDB.
DarkStone will be launching a Kickstarter for Outstation on 10-8-2019 and the demo will be available for download here on indieDB!
The Subject is receiving a large patch this coming Tuesday (May 7th) that will include Twitch integration, new content, lore, and more!
I have spent the last month working on a port to Linux which has just gone live! Stop by the steam store and grab a copy for either windows or Linux!
There are a lot of things going on right now! Massive update to The Subject coming, a new title in the same complex as The Subject, IndieDB top 100 and...
The Subject launches tomorrow! (Nov 30) and I've been working hard on bug fixes and polish.
It's late but still here! Another weekly roundup with some info about launch and how DreamHack went!
A lot is happening this week! Launch date announced, new trailer, and DreamHack coming up fast!
It's that time again for another weekly round-up no matter how sick! End game, dreamhack, and all kinds of stuff!
Another weekly roundup describing things to come for The Subject.
Video dev diary for The Subject with some extra information about DreamHack Atlanta!
The Subject was chosen as one of the games to be present in the Indie Playground at Atlanta DreamHack! Nov. 16,17,18
Amidst sickness and hurricanes, work still gets done. Check out the previous weeks work summarized!
Weekly update on development covering the previous weeks work and what is on the horizon!
Dev Diary number 5 is up covering some of the things I've worked on over the past week.
10/2 weekly roundup for Sci Fi puzzle adventure game The Subject. This week it's a smarter monster, new animation work, and props!
A quick talk about the new things happening in The Subject with the monster, animation, and the whole system.
The monster in The Subject is now rigged and being animated!
Submitting the Subject to Dreamhack, working on the monster in zbrush, and tutorial fixes and improvements in Unity!
First look at the monster! I'm back from my road trip and development is in full swing again.
I'm almost to the point of polishing the tutorial and wanted to post it's progress.
I'm doing a social event to go along with the Kickstarter! If the tweet linked in the article recahes 100+ retweets, 5 people will win access to the alpha...
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