The Subject - weekly Round-up 10/16The past week has been full of potential hurricanes, sickness and, my anniversary so life took a minor hold on development. However, I have managed to work on a few things.
SUPER SECRET TIME
I didn't get to stream on Mixer or Twitch very much last week but I did continue to work on a few things that I don't want to be public in terms of puzzles, how to solve them, etc. so it was actually somewhat helpful to work on things off stream.
I created the actual flash light and a puzzle around obtaining it. I don't suggest trying to play without one...
Part of the super secret work was adding more puzzles. I don't want to add more just for the sake of trying to bloat the game with random content so what I am adding currently will be the last puzzles.
UP NEXT
I am almost done with the new puzzle work which will let me move on to the end game puzzle then polish. So the end is in sight but that last 10% can take a very long time. I want everything to flow well and feel like a tight experience.
I still have lots of props to make and some variants of maze halls, lighting, material work, optimization passes, save system, sound work, and more. That's a lot but it is much more quantifiable than the whole of production so I will start to get a better idea of a launch window.
I'm still on the fence for the idea of a preview demo for content creators as it would take away from development time. But if something strikes me as easy enough to gate off and create a demo, I'll consider it.
Later on!
-Brian
Nice work man! I love the lighting set up. Keep going!
Thank you! It will be a lot of fun when I get to the full lighting pass in a little while. :D