I have worked in the video game industry at large studios for 13 years. Recently, I left my job at Disney to pursue my desire to make my own games. I come from an artist background in the industry and have been learning C# the past year. I worked on Welcome to the Game II with Reflect studios, then went on to start DarkStone and focus on my own projects. The Subject is DSD's flagship title and I am excited to finally be working in, what I feel, is one of the largest highlights of my career.

Report RSS The Subject - Weekly Roundup 10/16

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The Subject - weekly Round-up 10/16The past week has been full of potential hurricanes, sickness and, my anniversary so life took a minor hold on development. However, I have managed to work on a few things.

SUPER SECRET TIME

I didn't get to stream on Mixer or Twitch very much last week but I did continue to work on a few things that I don't want to be public in terms of puzzles, how to solve them, etc. so it was actually somewhat helpful to work on things off stream.

I created the actual flash light and a puzzle around obtaining it. I don't suggest trying to play without one...

Flashlight for one of the puzzles in The Subject

Part of the super secret work was adding more puzzles. I don't want to add more just for the sake of trying to bloat the game with random content so what I am adding currently will be the last puzzles.

New puzzle added to The Subject

UP NEXT

I am almost done with the new puzzle work which will let me move on to the end game puzzle then polish. So the end is in sight but that last 10% can take a very long time. I want everything to flow well and feel like a tight experience.

I still have lots of props to make and some variants of maze halls, lighting, material work, optimization passes, save system, sound work, and more. That's a lot but it is much more quantifiable than the whole of production so I will start to get a better idea of a launch window.

I'm still on the fence for the idea of a preview demo for content creators as it would take away from development time. But if something strikes me as easy enough to gate off and create a demo, I'll consider it.

Later on!

-Brian

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CosineInteractive
CosineInteractive - - 12 comments

Nice work man! I love the lighting set up. Keep going!

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DarkStoneDigital Author
DarkStoneDigital - - 7 comments

Thank you! It will be a lot of fun when I get to the full lighting pass in a little while. :D

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