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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

But if the intention is to follow the constitution and maintain Brazil as a dictatorship until September, I see no problem. What I wanted to say above is what mod understands as a dictatorship, Brazil can be considered a republic.The Partido Social Democratico is who should be ruling instead of the União Democrática Ncional.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Vargas suffered a military coup, where the president of the Federal Supreme Court, assumed the position of president. It then allowed the founding of political parties, proscribed since 1937 and called elections for president, the Federal Council and the Chamber of Deputies for December 2, 1945. The PSC won with 55% of the votes against the UDN with 32%.

There was a transition period from 1945 to 1946. But due to the factors shown above, for the mod that considers dictatorship when there are no elections and no popular participation. One can consider Brazil as a republic, for mod.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Hi. I wanted to thank you for having added in Brazil, content that I sent.
I just wanted to make a request to you to change Brazil in 1946 to a democracy. Brazil ceased to be a dictatorship in 1945. The party that is in power in 1946 is the "Partido Social Democrático".
And the "Partido Social Cristão" is seizing in 1945 being that it was created in 1985.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

You're welcome. I tried to do the same game programming. But any question, just ask me that I help. I hope I have helped with Brazil.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Hi. I finished the list of political parties in Brazil. I tried to catch the most important parties. I hope it helps. Any questions about what I did, just ask me.

MEGA: Mega.nz

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I wanted to apologize because I'm late with the list of parties. Because I have a lot of academic work and tests in college. When I finish it, I make a list and send you.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

You're welcome!

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I'll start making the list with the parties.

I believe that by the end of the week I finished. I send in a WinRAR file through MEGA.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Thank you for adjusting the costs of education and administration, this has given a good improvement in the game economy.

One problem I notice is that several countries have their literacy rate at 1%, which makes them far behind in technological level. An example in the game Brazil has only 1% of its literate population, but in real life was 46% of the population that was literate in 1945.

And some countries are with their political parties incomplete. If you want, I can help with Brazil, because I'm Brazilian. I do not know how to program, but I can send you a list of the names of the parties, their ideologies, and the years in which they existed.


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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

You're right, administration costs are too high, the education are also. This forces you to add a lot of taxes, cut investments in these areas which reduces the realism of the mod.

Because of this, I think that one solution would be to rebalance, so that all nations can grow economically and be able to invest in their armies, research, education, administration, pensions and other things. It does not need to grow too much, not to crash the game, but just enough. Of course if this is possible.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I understand, is that many nations end up getting economically caught up in time. I have seen cases of the USA and SOV controlled by AI, only making the hydrogen bomb in 1980 and other historical factors end up being delayed due to the slow growth of their economies.
I think it should have a balance of savings, but it does not have to grow too fast to crash the game, but enough not to stay in the negative. Or decrease the value of things, so that the same notions with little money can buy them.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

In fact, I accumulated a lot of money, and with that I added many negative effects: "rich_nation". What did I lose a lot of tax efficiency.
There is also the cost to maintain nuclear weapons, security, hackers, war doctrine, and other expenses will reduce the tax efficiency

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

But even after a long game the economy is still bad. I was in 2023 with the USA, I had to zero the taxes of the population, because I was losing money instead of winning. Tax collection was negative, efficiency was -23%. When I went to put up exercises, administration, pensions and education at most to test, my income was -900 thousand, almost one million negative. I was with nearly 20,000 industrial scoring.
  And Etiópea surpassed Germany, England and was arriving in Russia in industrial points, which is kind of weird.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Hi. I wanted to talk about a big problem I face when playing this mod. The economy, apparently is not working very well, many nations like the USA, ENG, SOV is almost impossible to play because of its economy that only grows if I cut all investment in administration, education, armies and raise taxes at most and out of nowhere it turns negative.
Near the 21st century, the construction stops for lack of raw material, ports and forts are without timber and the factories also stop to construct for lack of other resources.
At the moment the country with the most stable economy that I played, is Brazil, because the great powers it is economically impossible to play without entering into millionaire debts.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

It's working. Thank you

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I've been playing with other nations and the game is crashing with them as well. From what I've come to realize, this problem is happening after 1950.
And it turned out he was dealing with the "One China" event, but he's not related to the problem, I guess.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

It was I who had sent the message, did not realize it was not logged in.
I was playing with Korea both the South and the North have this problem. I managed to pass this event, but the game is crashing directly with these countries. And I already deleted the CWE folder in the documents.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Correcting. Any country that I try to play, the game crashes

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Hi. After these last updates I can not start a new game with Brazil, because the game stops working after loading the graphics. I have already deleted the C: \ Users \ User \ Documents \ Paradox Interactive \ Victoria II folder, but the problem is not resolved.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I understood the problem of the smaller nations. But even making a small nation into a great power, I have already done this with Brazil. I was 8th in the military ranking, and 6th in prestige. I increased the immigration rate, causing my population to grow more rapidly, but Brazil is still a great power and entering the G8. Even so came a time that did not increase the number of workers. I understand the limitations of the game, but if I had a mechanism or an event that would make the new nations that became great powers, could rapidly increase their number of workers, or he could choose whether he wanted more work, more soldiers or more speed to compete with the other nations that were already powers.
An example would be: "Now that we have become one of the great powers of the world, we must choose how we will compete with other forces, through economics, scientific progress or military means."
And I wanted to say that this is the best mod I've ever played, I really like the work they're doing, I'm always playing this mod, so I'm reporting several small problems I encounter. Thanks for the help and attention you give to the community.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Now with Germany, but I have had this problem with other nations, such as the USA and the Soviet Union. In the specific case of the US, in an older version of the mod, I went without workers only in 2020 when I was almost with 20,000 industry points, but in the most recent version, I was without workers near the 70's, which made the Soviet Union pass me in the industries score.
Nations that are considered civilized end up getting frozen in time. Many can not even reach 1000 points of industry even in 2020.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

Even doing this, plus all the national focus for creating more workers. I end up running out of workers to compete with the other powers and I get back, even playing with a great power.
Sorry for the English

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

How do I increase the number of workers available in my nation?
I arrived at a point that lacks workers to the factories. Which prevents me from building more, as other countries continue to increase their industrial capacity.
The only way I know it is the national focus, but it is not fast enough to keep up with the growth of other nations, such as England.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I had to delete the folder C: \ Users \ User \ Documents \ Paradox Interactive \ Victoria II to solve. Anyone with the same problem can try this.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I downloaded the latest version of the mod. And it does not open anymore. The crqash game on the loading screen. Processing Flags.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I got it. I believe that something similar may occur with other nations and other resources. It has happened that the USA did not produce ships because of a lack of ships. Brazil does not produce soldiers because of lack of clothes and other countries suffer from the same problem.
These are just a few examples I've seen playing with various countries.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

I got it, thanks. But in some countries, it ends up taking too long, there comes even take one year. In the case of USA, it was faster, but in Brazil, Germany or some other countries, it takes a long time to build.
Something similar happens in the construction of ports and forts. In Germany there is always a lack of timber, to the point, to spend years and not build for lack of timber.

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

It's with the version that came out yesterday.
"Block failure of Israel if divided"

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darkearthBR
darkearthBR - - 49 comments @ Victoria 2 Cold War Enhancement Mod

That bug I had talked about, about the buildings, happened again.
I was playing with the USA and when the infrastructures crashed and were no longer built.
I'm sending a link to MEGA so you can download my save game.

Mega.nz

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