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Comment History
Daniekke
Daniekke - - 2 comments @ We need suggestions for a new monster name

You could make him spit little spiders like the spider mothers in Blood.

Good karma+1 vote
Daniekke
Daniekke - - 2 comments @ Bloom (Doom/Blood crossover)

Hi, guys, awesome mod. I've been playing it since its release and I want to report some bugs I've found.

The worst, in my opinion, although it is only a problem with auto-aim on You shoot the skulls on the floor instead of enemies. This is a major problem when fighting zombies and cacos, after they leave the floor littered with skulls, the rockets will go to them and kill you. Now, just turn auto-aim off and you're fine, but it's still a problem.
Another one I've seen is when playing with Caleb, dynamite will go through water tiles (See Doom 2 M2). This happens only when using secondary fire with normal dynamite bundles, using proximity and the others, I don't remember the exact word right now, the ones you trigger with the detonator.
Those are the two major bugs that always bug me when playing, now I'd like to give some suggestions with enemies.

First of all, ghosts. Please, please make them attack slower or make them go for melee (like in blood) more than they do the range attacks. The more melee goes more for Ghost/revenant hybrids. I could also suggest you make it so that special ammo kills them without decloaking, because they are a pain in the ***, and not in a fun way.
The same goes for Imp/ghost hybrids. The main problem with this is that their hitbox of the projectiles is gigantic, so you think you're evading, but you're not really doing it and you get hit anyway so I think is a good idea to reduce that hitbox or to make it so that their attacks don't go through walls, really, I prefer to with 20 wolfs-barons than a single imp/ghost.
As for the Wolf-barons, the only issue with them, and I believe is also a bug, their stomp attack can hit you from very far away. I can be several meters from them and I will get hit even for like 30 to 40 hp in Ultra-crispy (I haven't played in other difficulties, not sure how much it affects that).
Another bug with enemies is, and I've only found this once, immortal cacogargoyles. This happened once only in E2M1, a Caco with wings just became immortal. I tried everything: pistol, flares, infighting with a wolf-baron, shotgun, etc, never died.

Overall very, very smooth for a demo. I can't wait to play the full thing. Please bear in mind that all of these things were only tested in the vanilla doom wads and with maps of chaos (which I'd say it shouldn't really affect anything from the mod directly).

Thanks for your hard work and I expect you guys are still working on this awesome mod.

Good karma+2 votes