S.T.A.L.K.E.R. , tried but never found a better game.

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Report RSS Yantar Sky 2 (view original)
Yantar Sky 2
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loner85
loner85 - - 3,281 comments

Hm, the sky is too colourful, but imo more mysterious. Maybe the explanation is the PSY-loaded atmosphere :D

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d4v33edz Author
d4v33edz - - 3,070 comments

It's a weird place Yantar, so it should have the sky to match, and that's the balance trick, not to go overboard with effects yet keep the atmosphere creepy :/
Tricky :D

Thanks again loner

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ketxxx
ketxxx - - 1,289 comments

Not bad, but imo you could do with adding some fog to the level to help it feel more mysterious. Apart from that, things appear to be shaping up nicely by that screen. :)

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d4v33edz Author
d4v33edz - - 3,070 comments

Yes, going to add some fog to it, just how much without losing too much definition, I will juggle with the fog_distance/fog_color/fog_density and the far_plane after work today.
Thanks again :)

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ketxxx
ketxxx - - 1,289 comments

Well, as you don't want the fog really thick you could try something like;

far_plane = 100
fog_distance = 100
fog_color = 0.015, 0.015, 0.015
fog_density = 0.35
env_ambient = ambient_env_fog

You could also add some sky rotation as well to make things look extra nice in-game.

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d4v33edz Author
d4v33edz - - 3,070 comments

OK, going to try these settings a post a screen, lets see :)

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Description

Thanks again to: LoNer1, Ket, Meltac, Vincent Vega and DMX (boutch71 & Saruman) for textures and shaders (and inspiration)

Changed from default to this, added gradient flare, trying to keep the atmosphere of the level. 2nd attempt, should also mention in game time approximately 08:00 on both screens