The alphatest on the windows on the ground floor on the terminal hotel look harsh.
You should make two textures of the woodwall, one with translucent and one that is opaque. Use the opaque texture for the walls and the translucent one for the window part.
Can't believe I'm still working on it!
Scratched, removed, revised, reconstructed this map for many times now. Was never sure about any of the previous iterations; this one, well, I'm putting much hope in it.
The alphatest on the windows on the ground floor on the terminal hotel look harsh.
You should make two textures of the woodwall, one with translucent and one that is opaque. Use the opaque texture for the walls and the translucent one for the window part.