ZBrush Custom UI
I've created a custom ZBrush UI. It removes some of the 2d clutter, gives me quicker access to features like symmetry and automasking options, and adds some common brushes and materials I use. If you're interested in giving it a spin for yourself, you can find it on my site here, or on Moddb here.
Company of Heroes: Modern Combat
The folks behind CoH: Modern Combat have begun to implement my model into their mod. It's not the final version (as they require American and Chinese soldiers), but for the time being I think it's cool to see it running around in an RTS, blowing stuff up.
WebSite
To start, I've updated the look of my site/blog. It shares some content that I post here, along with some extra.
ZBrush Mini Tutorial:
I thought of this yesterday reading one of the beta testers talking about using Spotlight in a similar manner to ZAppLink. It's basically a quick way to capture matcaps to a texture, which in this case can be a good guide base for starting a texture.
OMG he looks like Captain Pike! (Star Trek Movie FTW!)
Amazing job!
Have you heard about Blender's sculpting tools?
I've heard it has some, but I've never seen them in action