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RSS Reviews
4

Conquest 2 - Frontier Wars Forever ™

Mod review

To describe why I rated this game so low, I should probably describe my experiences with the game.

In my first game, I selected the 'initial' difficulty setting for both an AI on my team, and the AI who was not on a team, and using the All Visible setting, to ease me into whatever new features there may be. Besides my initial frustration with how long everything took (fixed by putting the game speed slider back to halfway), it was mainly tediousness of defending a base from constant attack from the enemy AI, while the friendly one... did nothing except build some resource structures. Nice one AI.

In the second game, which is still running, I upped the difficulty to Easy, feeling a little more confident. This had me constantly defending from multiple, massive fleets of Dreadnoughts, Missile Cruisers (which are now so overpowered, they can kill a Monolith if they're in packs of three or more, and the monolith is alone), and the like. My AI ally spread across the entire map with resource structures, built a huge fleet with them, and parked most of it at home, sending only a few at a time towards the enemy. And the kicker, neither my enemy, or my ally ever built any of their version of the harvester, and was blatantly cheating to the point that they never needed them. (I'll even get this on video if anyone requests it.)

On the other hand, I DO like the greater variety of units in the game, but it's nowhere near enough to forgive the blatant cheating.