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clemmcd
clemmcd - - 1 comments @ David's Nightmare

So this CS isn't exactly bad, but I do kinda wish it was a bit longer (I probably beat this mod within the hour, maybe even in less than 30 minutes). I know this mod is very old compared to when this comment's date but I gotta throw my two cents in. Before actually playing the game, the description it had made it sound very interesting, being trapped in one's nightmares could open up a realm of possibilities (like exposure to certain phobias like spiders, holes, mannequins and the like).

There was so much untapped potential to this as a horror experience and could have even been given a good story to go with it (like how/why David is trapped in his nightmares and if it was some sort of evil entity, have the plot revolve around either surviving it over the course of days/months/years or destroying it). And to state, I understand that this was done in only a few days but if time wasn't an issue, it could have been amazing.

Only dislike aside from the length of the game, is that it was pretty hard to see the key for the compartment (with miniature elevators doors) that held the key to the actual elevator. Ran around for like five minutes knowing that the key was somewhere after walking up to the elevator, but didn't see it because it was so small and matched the textures of the room's floor it was laying on.

(Spoilers below, but could also be a tip and a potential bug/glitch fix if the creator reads this)

So after you get into the elevator and travel to the next level you go through a door leading to an L-shaped hallway with a door at the end of said hallway. Rounding the corner you'll be greeted with two Brutes, one from the way you just came and the other through the door you'll have to go through to proceed. Well in my first play through I managed to open the door leading into the hallway at just the right angel that the Brute (the one that appears from where you just came) gets stuck and can't progress because his AI tells him to chase after me, but the door is open just enough that he can't slip through or break down the door so his programming just have him running in place wedged between the door. The other Brute that comes from where you need to go is a poofer/fake/hallucination so running into it won't do anything to you. Clearly a chase scene is supposed to break out (least from what I gathered with my one and only play through) with the other Brute (the one that got stuck), only it wasn't as intense as it probably should have been. I may have been simply lucky, but it did kind of cut the immersion.

Good karma+1 vote