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Comment History  (0 - 30 of 32)
cicgnar
cicgnar - - 32 comments @ WSC WOME PATCH 1

I hope this fixes the PGL crashes... It'd be a crime to have to downgrade visuals to play this gem of a Mod!

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

My suspicion is shields. Any magic missile that hits a shield is automatically negated atm.

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

You can't, at least for now.

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

That never happened to me in the 2016 patch, and I reached day 300+ in one of my playthroughs... Only time lords swapped sides was when Lizardmen conquered the last castle of Nippon, and surviving lords were scattered through all others factions...

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

DIdn't happen to me. I've visited in different playthroughs High Elf, Bretonnia, Dark Elf (after making peace), Dwarf, and Sylvania (after making peace) as an Empire citizen. It's a bug and it's not consistent

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

I've spent the whole morning playing it. So I'd say yes (though if the comments are anything to go by, avoid playing as a wood elf, at least), but it's still a beta, so don't expect everything to go smoothly

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

I'm reading a lot of issues with neutral factions and making peace not working properly. All I can say is that the bug is not consistent; I've started three games with an Empire citizens and, after giving away some cash, I've succesfully made peace with Sylvania and Dark Elfs, and recruited troops without that causing me any problem with any factions.

And, also... Shields are hell to magic users; any missile spell can be blocked for no damage if the enemy has a shield and you hit it. I doubt that's working as intended? (MIght explain some other spells not doing damage too)

I've got problems controlling my summons too. They only act following the default IA I set when entering battle and can't order them otherwise.

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Reloading the game did the trick (though it crashed later during a battle. Having a blast so far!!)

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Hmm, Ok, having a bit of issues with Magic here. Followed correctly the instructions and learned Undeath magic, have it equipped and tried to cast it during battle. My character does the pistol animation, then throws "something" at the enemy but never does nothing. Tried casting buff spells, AoE, Missile and summon to no avail, some help please?

Also, the game stops showing messages after a while

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Awwww yeah

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Yeesh... I'm itching to play this update since I found about it this summer. Damn, I'm even itching for the news update too, so I can start planning my wizard, what my options are to honor Nagash as a Necromances :P

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ A Magical Date

Happy victory dance!!!

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Do it. Do it. Do it. Do it.

Good karma+3 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Didn't the End Times started just that way? XD

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

It has been addressed before. Chaos units are as strong as they can be, but their realm is too large; meaning their armies are stretched too thin; on the other hand Kislev has only one enemy at start they have to worry about, Chaos, as Sylvania is fully surrounded by the Empire, so they focus most of their effort northwards.

Result? Chaos is heavily outnumbered against Kislev in most battles, and they keep losing ground; and since they lose castles, cities and villages, most of their Heroes barely replenish their armies, so Kislev keeps snowballing and winning. That's why when you start a new game, Kislev advancing over Chaos is usually what you see.

In the coming update it has been addressed by introducing Chaos Dwarves as a new faction and giving them the western-most part of the old Chaos Realms; not only helping Archaon focus his armies, but also giving him one less front to worry about at start.

I'm expecting Kislev to start struggling very soon and very fast, given than 1:1 Chaos troops are far, far, far stronger than Kislev

Good karma+5 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

I have never noticed them to be weak against missiles; and I've used them against heavy ranged-reliant armies like Skavens for instance. That being said, I also use a lot of cold one cavalry so I might have been using meat-shielding for them. Anyhow, with 300 Dark Elfs I've put on its knees the whole Beast faction in a week so... I still think that Assassins is the way to go ranged with Drucchi.

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

If you want good ranged dark elves, go for the Corsair route, swapping their AI to Ranged. Once they become Shades, they start being quite durable due to their OP Dodge, quite proficient and quick in melee range too, and the hand-crossbows paired with their high AGI give them a lot of accuracy and surprinsingly good dmg.

I'm just going to say that I literally defended a castle against a huge High Elf army (talking about 400+ with three Heroes) with only 15 Assassins.

Edit: That being said, I'd like to argue that the High Elf tree should be revised too then, as the Phoenix Guard being a tier 3 unit, then becoming Swordmasters or White Lions makes very little sense too :P

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Then follow Sylvania's patrols around and wait them to be captured. The vampire "special" tree is absolutely powerful.

If you want to truly go pure Sylvania, I'd recommend a mainly ghost army, with skeleton archers (surprinsingly good being that cheap) and a elite unit of as many vampires and blood dragons as you can get.

Skeleton infantry and house servants are just worthless. Or were, if they've been revised in the upcoming update.

Also, if you read the End of Times, using Blood Dragons and Khorne in the same army is completely canon, lorewise :P

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

My advice as a veteran VC player is "focus on ghosts". The skeletons are not great at any step; even as Hell knights they're mediocre compared to other cavalry units of the same level.

I ended forgoing most corporeal undead units and branching on some Chaos Troops instead for infantry and cavalry (I could do that because my Vlad Von Carstein decided to seriously kick northern Empire's and Kislev's *****, so I had easy access to Chaos villages.)

Good karma+5 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Well, you can, sort of. You have to cheat, though. I played a Daemonette for a while, at least.

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

My problem with sieges later on is that they're rigged against the defender (that's a Warband issue, not something in this mod). There is a hard cap of troops that can join a battle in the defender's side, and is usually far lower than the truly avaible troops in the castle/city. So, if you're sieging a city, defended by, say, 600+ troops with your army of 200-, you're probably gonna face a few battles like this: A) Defenders rush outside to battle your troops; let's be generous and say 50 troops. B) The walls; usually around 150+ defenders. C) The streets (if it's a city), 10 defenders at most. D) The keep, 5 or 6 defenders. So, in a successful siege, from 600+ defenders you face roughly over 200 at most.

Field battles, on the other hand, you battle the whole army. It might be long and tiring, but you truly ARE in inferior numbers and have to be smart with troop assignment. Because anything that's not complete victory counts as a retreat and a defeat towards morale and score.

Good karma+3 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

I kinda disagree. Field battles still can be quite relevant later on the game.

More so, in the later stages of the game, sieges are cheesy and almost autowin scenarios in my experience. Once I hit the "blitzkrieg threshold" (as I call the point where I can rush to the ground all the cities and castles of an enemy faction without needing to reinforce my army and before they can truly fight back due to their AI), there is only some fun battling in the field, where they can still defeat me.

Good karma+4 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Being friendly to them I think it's possible but very hard. You'll have to ride to the rescue of outlaws when attacked by lords and patrols of the kingdoms; each time you save them you get some reputation with them (you start as -50, they should become neutral with you at 0). Recruiting them is only possible through rescue and prisoner recruitment, though.

Haven't tried it personally so can't assure you it works, though.

As for playing at outlaw it has always been possible, simply go around attacking caravans and plundering villages. :P

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

You can change it if 1) It's your own kingdom and 2) Change your default kingdom troops to what you desire. If not, you're stuck with whatever the super-troop of your king is. You can't pick a super-troop from one race and normal troops from other afaik

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Or AoS; the Sigmarines work much like Space Marines anyway... And they have crossbows that fire grenades, too.

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

How about faking it? Since marriage is going away, it won't matter that much if the game considers you male or female. Could you add a few variations of the vampire skin in the sliders to present female features, and mod a couple of the leftover vanilla items to make female armors (just like you did for Amazons or Dark Elf Witches)?

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Statwise or also new models for vampires? Would love to make a proper Lahmia, instead of stealing Dark Elf Witch clothing XD

Good karma+1 vote
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Thanks a lot; for the answer and the good work. Just remember, deliver only something you're satisfied with, don't let anyone rush you :)

Good karma+2 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Since August is already almost gone, I have to assume that the timetable on the last article has been delayed.

Any info on the new ETA? (So I can stop refreshing compussively :P)

Good karma+8 votes
cicgnar
cicgnar - - 32 comments @ Warsword Conquest

Well, lorewise, only a few Lores of magic should be race-restricted (keeping the same example, most necromancers start as human), such as High Magic and Dark Elf Magic, but I think the amount of work you're doing is already huge and amazing. Thanks for the reply, waiting patient but eagerly for the release :D

Good karma+1 vote