This member has provided no bio about themself...

Comment History
Chrisakapiefish
Chrisakapiefish - - 3 comments @ Entropy : Zero 2 Demo v0.1

Hey, thanks for the reply, no worries I didn't think it was, overall I'm really liking it, there's some really good ideas in this :)

Good karma+2 votes
Chrisakapiefish
Chrisakapiefish - - 3 comments @ Entropy : Zero 2 Demo v0.1

Okay I think I'm going to limit myself to gameplay feedback. I think a lot of issues I have with EZ2 are down to personal taste, this mod is obviously going in a somewhat different route to EZ and HL2 games in general and I can't really expect you to change it based on my personal tastes. Anyway gameplay wise:

The good:

Love having Combine Squad members

Love the idea of using grenades to cover up antlion burrows

Love your take on the Reviver Headcrab from Alyx

Driving the APC is fun

The whole second level for me personally was amazing

The new pistol is really nice

The bad:
The red NV does not work. Red naturally is not a good colour for illumination which is why it's used for low lighting e.g. photo development. Having NV as red makes it near enough useless, most of the time I could see better without it. I get that the elite's helmet is read but it just does not work gameplay wise. the Blue NV in EZ worked much better.

Bullsquid AI definitely needs work as most of the time they seemed to ignore me.

The APC tunnels aren't amazing to be honest. They're visually pretty boring, I know this is only in Alpha but they're just not that visually pleasing, tunnels like this exist in HL2 but you're not usually in them for very long.

Please add a Melee weapon, stunstick comes to mind. Half-Life games have it ingrained into a lot of peoples minds that you need to use a melee weapon to open crates. It's annoying to have to use up Ammo to open crates for Ammo.

The only other feedback I have is that I wish the levels were a bit longer. It feels like I got through them really quickly.

Edit: not sure what in this post made it worthy of a downvote but lol, gotta love people downvoting feedback

Good karma+9 votes
Chrisakapiefish
Chrisakapiefish - - 3 comments @ Mission Improbable - MMod Patch (1.3-compatible Release - v1.02)

Has anyone else had an issue with the antlion tunnel? It's always open when I get to it with antlions qlready spawned in. Haven't been able to tix it.

Good karma+1 vote