I really like this mod.
Just had two questions:
Are there any plans to implement the water effects from software mode (So that players can have the best of both worlds)?
Your reworked lightmaps have fixed most of the clamping issues with lights in OpenGL mode with gl_overbright disabled (this problem only exists in the steam release). However, there are some instances where things that should emit light don't, like wending machines and blue monitors (these only emit light in software mode or with gl_overbright enabled). Are there any plans to change this?
Video on Half-Life's broken Dynamic range (gl_overbright) in OpenGL: Youtube.com
Chorismos
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