the international district was controlled by western powers and stayed neutral, how are you gonna represent that?
the international district was controlled by western powers and stayed neutral, how are you gonna represent that?
Excellent,something to pull me back to the map editor!
Some units requires corresponding doctrine to produce in your tank depot(for example when you choose Chinese expeditionary force you can produce Stuart tank ,M1 75mm artillery and M3 halftrack,and for German armed division you have Krupp 75mm artillery ,sdkfz.222 and T-26 tank.),the infantry units have been rebalanced too(the price of OP German-trained soldier has risen,for instance) .And the graphics is also bettered to some extent.But it seems the bug with normal AI(recruit nothing)still exists.Generally it's more balanced.And according to what I know so far,they are still working on to improve this mod.
Yes but not sure whether there is a English version Pan.baidu.com
For those who want to know what happened,the team is working on another version(perhaps with Japanese&Chinese; voices) of the mod instead of releasing 1.0 here.
New skin for Bren Carriers?I think the old one doesn't look well.
This is great and gray color will make it even better!
It's also widely used in rainy southern China
Making all the skins back to AA's original style?Quite a huge work.
Can you find any way to show the "cooling down" situation of ships and some units like Gustav?
I found RTS mode inavailabe,cracked every times.
I wonder whether the AIs will be tricked by this.
Downloading,is it just me or everyone is downloading slowly?
It could be better if you change the color of the conscripts' hat into yellow(that of their uniform).That resemble the Manchukuo soldiers better. And you can also dye the uniform and the hat grey to be Chinese conscripts so as to distinguish them.
As far as I know few of those puppet troops have helmets.
I watched the film and found that the USA and Phillipines AIs weren't doing nothing.They were trying to deploy Armored Marine regiment from marine infantry HQ again and again,and fails everytime.
Guest 30secs ago replied: New Comment
I will check the film to answer your first question next weekend.The units unattachable I found so far are Nationalist Chinese conscript regiment and guerilla regiment from provincal Infantry HQ.Anyway,thanks for all the excellent work in the mod!
That was me,who forgot to login just now...
The mod is great indeed but I'd like to share some bugreports first,the MG Infantry can shoot planes but they don't pay attention to land units,some units can't be attached to the HQ where the are produced,and sometimes some AIs will do nothing in a custom game.
quite hard to find it here...glad to see it released,surprised to fine there is even a communist chinese campaign in it.
Fantastic!And by the way,do you have any idea of adding tundra,desert skins or just ignore them?It will be hard since you have added so many models.
It's a chinese gaming platform.(heard that there is an English version,but I never found one)By launching the game with the platform you can play MP games on LAN.
We can still play MP games on CGA Gaming Platform.
I think it is reasonable in reality...you can concentrate on shooting aircrafts when attacked by ground forces.
Will Nationalist China have airforce(American Volunteer Group)?
Are you going to replace ALL the vehicle models in original AA?
Will all the AA bunkers have such function?
I didn't know there were any Panzer II in China,are you sure of this?
You may make a Nationalist Chinese skin for Vickers 6-ton,they fought in Shanghai and Nanjing at the begining of the war.
Well,I wonder whether you can send me the mod undone personally.I won't give it to others,just want to see your work,and if you agree I can make some maps for Campaigns if time permits.My email is 972108689@qq.com.Thanks:)
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