Thanks, it seems by blindly pressing space, I have saved the debug file, should I send it to you for analysis?
The except.txt is only 5~6kb, but the dmp is huge at 500~600mb.
I didn't even realize RA2 have a save function, I'll do that too.
Thanks, it seems by blindly pressing space, I have saved the debug file, should I send it to you for analysis?
The except.txt is only 5~6kb, but the dmp is huge at 500~600mb.
I didn't even realize RA2 have a save function, I'll do that too.
I had quite some Fatal Error with 12B. it all runs fine until a sudden black screen, I can see from my task bar on 2nd monitor Yuri shows a "Fatal Error" dialog but my main monitor shows black, and alt+tab could not bring that dialog in my view, I can only press space few times and the game shutdown.
Happens to me after a while (like 30min+? but not constant) fighting multiple AI, I don't know if there would be log around, but my gut feeling might be some high-end unit's destroy animation/sounds are corrupted or something like that.
Have tried 7.1 just downloaded on github and Compiled, I want to report a small bug here, as I don't have account for Discord:
The camber+1 also applies to Uzi and M249 in the game, that shouldn't be, as these weapon are bolt open holding.
It happens to us when doing multiplayer, I'm the server, and when someone reloading, they report they have a game crash, but not effecting others, and someone else tried, he drops out, and then I tried, my game crashed.
When Reloading G18, game will crash due to unable to find a G19 3rd person scripe.
didn't see the red dot on P90.
Over all it's very nice so far
Thanks for the quick fix!
Not sure why but almost all weapon's iron sight have been offseted on this version?
The suspect and hostile number slider is a very nice spicery added for our old team, Changed the lever we are so familiared with, nice done!
Level III armor is well enough to stop 4~5 round 5.56 FMJ, the "one-shot-one-kill hardcore" hype is more exaggerated than "run-gun-fun" in some "hard" game IMO...
However, I found in 6.4, the damage of suppressed gun was much reduced than it's non-supperessed counterpart, That's also a werid gun-related myth I could think of....
Thanks for that! our team have tested it in muiltyplayer, so far it works without problem!
When actuve, an CTD error says unable to adjust resolution
I tried 1920X1080 and 1366X768 , both the same issue.
There is a bug that AI will shoot surrended Tango-- that's not a big deal. But they will also shoot above a cuffed and head down tango. Bulletes just fly over his head (or back, to be precise) thus my team just waste tones of magazines on that poor guy...
Well, it could be work around by not cuff people but just shoot all of them down ; )
And as Helleluia said. Even with elite difficulty, the tango AI still feels too easy.
Great works.a question here: how would this mod work?as 2.0 a replacement,or as the OP1.4beta a "unlocked mod"?
Looking forward to this mod but hope you guys don't feel pressure and take your time. OP1.4 lack some work about stability especially when MP.hope you can done something in this one.
btw a little suggestion about the Holo sight:try hide the reticle when weaopn on the side,maybe move it a little forward and hide by the frame of sight,just like the Arma2's one.It might be hard but if possible,make it project out as Arma3's would be better.
CFSO2615
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