I'm a friendly German boy, with an good talent of 3D Modeling. I'm work on several Projects, but my Future Battlefield Pack Modproject is my favourite one. ;) I'm open for any Kind of Support, Reviews, Suggestions and Requests about my Work every Time. ;)

Report RSS First successes for Orbital and a Idealist for new Units (First Mod)

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So the first Step to make the Basics for my Orbitaladdon for the Future Battlefield Pack Modproject are successful finished.

Now it is right time to integrate more Units into the Mod.

My Plan is to Release a Demoversion of the Orbitaltechtree for UEF and Cybran firstly. Players/Modusers can check out/learn the Basics/Idea of this Orbitaltechtree as an Early Access.

After that Aeon and Seraphim will follow and later the Adoon will expand with more Orbital Content.

I think that is a fantastic Idea. ;)

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Additionally I have Start to think about several new Unitconcepts for the next 1.1.9 Update, major 1.2 Release and upcomming Versions (First Mod)

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For all four Factions (Concept at the Moment):

This Unit list will be Updated soon.

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UEF

Land

Tech 1 Mobile Shieldgenerator

- Tech 1-3 Tankhunters

- Tech 2 Mobile Anti Tactical MIssilesystem

Tech 2 Flamethrower Ambushtank

- Tech 3 Mobile Shieldgenerator

- Tech 2/3 Mobile Buildpad

Tech 2 Mortar Artillerybattery

Tech 3 Missilebattery (Hellfire)

Tech 3 Support Plasmagatlingcannon (Anti Air)

Tech 3 Heavy Plasmagatlingcannon Verhicle

Tech 3 Anti Strategic Missilesystem

Air

- Tech 1 MIssilegunship

- Tech 2 Lightning Gunship

- Tech 2 Scout/Jamming Plane

Tech 3 Anti Air Gunship

Tech 3 Airtransport Security Fighter

Buildings

Tech 1 Podshieldgenerator (Size of the Tech 1 Defenses)

Tech 1 - 3 Flamethrower Defenseturret

Naval

Tech 1 Destroyer

Tech 1 Light Cruiser

Tech 1 Escort Aircraft Carrier

Tech 2 Battleship

Tech 2 Submarine

Tech 2 Jamming/Radarship

Tech 2 Landcruiser (This can drive on Land)

Tech 2 Escort Aircraft Carrier

Tech 2 Hybrid Aircraft Carrier (Battleship and Aircraftcarrier Mix inspired from the Ise Class Battleship)

Tech 3 Aircraft Carrier

Tech 3 Heavy Destroyer

Tech 3 Pocket Battleship

Tech 3 Missileship (Tactical Missile Launchers + Anti Tactical Missilesystems)

Tech 3 Heavy Support Artillery/Battleship



Cybran

Land

Tech 1 Mobile Shieldgenerator

Tech 1 Mobile Missilelauncher

Tech 1 Repairbot

Tech 2 Repairbot

Tech 2 Mortar Artillerybattery

Tech 2 Mobile Artillery

Tech 2 Mobile Anti Tactical Missilesystem

Tech 2 Mobile Shieldgenerator

Tech 3 Mobile Shield/Steathgenerator

Tech 3 Anti Strategic Missilesystem

Tech 3 Missilebattery (Hellfire)

Air

Tech 2 EMP Gunship

Tech 3 Atmospherical Factory/Egg Supportlauncher

Tech 3 Atmospherical Microwaveplattform

Tech 3 Airtransport Security Fighter

Naval

Tech 1 Escort Aircraft Carrier

Tech 1 Naval to Land Corvette

Tech 1 Naval to Land Light Cruiser

Tech 1 Naval to Land Scoutship

Tech 2 Steathship

Tech 2 Naval to Land Battleship

Tech 2 Light Aircraft Carrier (Possible Naval to Land)

Tech 2 Artilleryship

Tech 3 Microwave Laser Snipership


Aeon

Land

Tech 1 Snipertank

Tech 1 Mobile Shieldgenerator

Tech 1 Mobile Missilelauncher

Tech 2 Fieldengineer

Tech 2 Mobile Artillery

Tech 2 Mortar Artillerybattery

Tech 2 Mobile Anti Tactical Missilesystem

Tech 2 Beamtank

Tech 2 Anomalie/Sniperdrohne

Tech 3 Heavy Teleport Assaulttank

Tech 3 Gravityarm Snipertank

Tech 3 Support Teleport Tank

Tech 3 Anti Strategic Missilesystem

Tech 3 Missilebattery (Hellfire)


Air

Tech 1 Light Gunship

Tech 1 Flying Saucer

Tech 2 Scoutplane

Tech 2 Advanced Bomber

Tech 2 Flying Saucer

Tech 3 Flying Saucer

Tech 2 Groundattack Fighter

Tech 3 Groundattack Fighter

Tech 3 Airtransport Security Fighter


Naval

Tech 1 Escort Aircraft Carrier

Tech 1 Corvette

Tech 1 Destroyer

Tech 1 Light Cruiser

Tech 2 Teleport Attackship

Tech 2 Shield/Anitmissile Supportship

Tech 2 Artilleryship

Tech 2 Escort Aircraft Carrier

Tech 2 Hover Attackship

Tech 3 Heavy Hover Attackship

Tech 3 Heavy Artilleryship


Buildings

Tech 1 Shieldgenerator

Tech 2 Engineerstation

Tech 2 Beamlaser Defense

Tech 3 Heavybeam Pointdefense


Seraphim

Land

Tech 1 Hovermissilelauncher

Tech 1 Mobileshield

Tech 1 Light Teleport Tank

Tech 2 Mobile Anti Tactical Missilesystem

Tech 2 Attacktank

Tech 2 Mobile Artillery

Tech 2 Teleport Ambush Tank

Tech 2 Mortar Artillerybattery

Tech 3 Mobile Repair/Shield

Tech 3 Teleport Tank

Tech 3 Heavy Mobile Missilelauncher

Tech 3 Anti Strategic Missilesystem

Tech 3 Missilebattery (Hellfire)


Air

Tech 1 Gunship

Tech 1 Groundattack Fighter

Tech 2 Groundattack Fighter

Tech 3 Groundattack Fighter

Tech 3 Airtransport Security Fighter


Naval

Tech 1 Escort Aircraft Carrier

Tech 1 Corvette

Tech 1 Sub/Battleship

Tech 2 Submarine

Tech 2 Battleship

Tech 2 Light Aircraft Carrier

Tech 2 Artilleryship

Tech 3 Teleport Shield and Supportship

Tech 3 Heavy Missile/Destroyer Hybrid

Buildings:

Tech 1 Shieldgenerator

Tech 1 Light Artillery

Tech 3 Lightning Pointdefense


Experimentals

UEF Experimental Pointdefense

UEF Experimental Hovertank

UEF Experimental Resourcegenerator

UEF Experimental B 800 Superfortress (Carpet Bomber)

UEF Experimental Tactical + Nuclear Missilelauncher (Concept: Can Fire two Nuclear Missiles)

UEF Experimental Gunship/Transport

UEF Experimental Super Battleship

Cybran Experimental Point and Antiair Defense

Cybran Experimental Naval to Land Battleship

Cybran Experimental Mobileshieldgenerator/Fortress

Cybran Experimental Tactical Missilelauncher with Anti Strategic Missilesystem

Aeon Experimental Beam and Hovertank

Aeon Experimental Bomber

Aeon Experimental Tactical Missilelauncher

Aeon Experimental Engineerplattform

Seraphim Experimental Battleship (Countervariant of the Aeon Battleship)

Seraphim Experimental Teleport Tank

Seraphim Experimental Ressourcegenerator

Seraphim Experimental Electrical Pointdefense

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A Concept:

Aeon Experimental Flying Saucer (Czar of Princess/Illuminate)

The Czar of Princess is an modified Version of the regular Aeon Czar. (Based on the Design from the Intro of Supreme Commander) or a full new Creative Model


Seismictank (Faction not sure so far)

Weapon:

I think the Weapon could have an big Damageradius + WeaponRadius + High Damage.

One thing is the Weapon needs a long time to reload and has a slow Rate of Fire.

HP and Armor is not sure so far.

Techlevel could be Tech 3 and/or Experimental


This Blog, will be Updated in the future with small Updates for any of the three Mods. ;)

If you have several Unitrequests for any of my Mods post it here or on the Modpage.

Stay tuned for more

Best regards

CDRMV

UEF Orbitalfactory with Defensesatellites

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