I'm a friendly German boy, with an good talent of 3D Modeling. I'm work on several Projects, but my Future Battlefield Pack Modproject is my favourite one. ;) I'm open for any Kind of Support, Reviews, Suggestions and Requests about my Work every Time. ;)

Comment History  (0 - 30 of 717)
CDRMV
CDRMV - - 715 comments @ New Cybran Unit

Interesting Suggestion for Sure.
I will See what I can do to Release it. ;)

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

Ah now I understand what you mean with the two Icons. I have check out the Commander Survival Kit in an Campaign Mission today. If you start and play an Campaign Mission the two Buttons for the Reinforcement and Fire Support Managers are available and visible. However if you save the Campaign game and load it after that the two Buttons are gone. This is an Issue, which only appears in the Campaign it seems. After that I tried the same thing in an Skirmish Match. So I create an Save Game with the Mod in Skirmish. The two Buttons were still available and visible after I load the saved Skirmish Game. This Issue needs to be analyzed in Detail and adressed for an Fix. Thank you so much for the Report. I recommend to play an Campaign Mission fully with the Mod without to save it. I know this sounds dump a bit but that is currently the best solution until the Fix for it arrives.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

You mean the Icons didn't Show Up after you Load an Save Game? Was the Save Game an new or old one?
It is possible that a few unknown Issues will appear If you Play the Commander Survival Kit in the Campaign. Didn't have Test Out anything in the Campaign yet so I looking forward for Additional Feedback. There is an other Issue which is already known.: The Callable Air Strikes are only working If the Map is fully expanded in an Campaign Mission. So you can call the Callable Air Strikes If the Map is fully expanded mostly in the latest Phases of the Mission. Just a Note and I looking for an fix regarding to These Issues.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

Nice to hear that.
Always a pleasure ;)

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

The Point Generation should Work in the Campaign.
However I Play with the Development Version of the Commander Survival Kit on GitHub, which is the Most Recent Version of the Mod. Since the Campaign doesn't has an Lobby the new Command and Tactical Centers are an another Option to generate the Points for both Managers. They are included in the Development Version of the Commander Survival Kit on GitHub and Not in the latest Moddb Version. Additionally the Development Version on GitHub has some fixes in the Code of the Point Generation which are related to Skirmish and the Campaign. I still working on the next Version for the Commander Survival Kit, which will be Released soon. So I would recommend to Install the GitHub Version of the Commander Survival Kit from here:
Github.com
On GitHub there is an Green Button called "Code" where you can find the Option to download the ZIP File. The Install Instructions are basically the Same but If you have any Problems let me know.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

Hello qteBTR
Are you Play the Steam Version of Supreme Commander or Forged Alliance?
Do you have Download the Mod from here (Moddb) or from GitHub?
Do you have follow the Install Instructions inside of the included Read Me File or on GitHub to Install the Mod correctly?
Since You Play the Steam Version of the Game you will need to Install the Lobby Enhancement Mod 4.6 next to of the Commander Survival Kit which is included in the Download ZIP File. The Installation of the Lobby Enhancement Mod 4.6 is only required for the Steam Version of the Game to add the new Lobby Options for the Point Generation of the two Managers. You can find the SCD File of the Lobby Enhancement Mod 4.6 inside of the Gamedata Folder, which is located in the Download ZIP File. Just Put the Lobby Enhancement Mod 4.6 SCD File into the Gamedata Folder of the Game and Restart the Game. An activation of the Lobby Enhancement Mod 4.6 inside of the Mod Manager is Not required. After that is done Go to the Skirmish Lobby. You should See alot of New Lobby Options related to the two Managers of the Commander Survival Kit. I recommend to start an Skirmish Match to Check Out of the Functionality of the Point Generation for both Managers. If anything Works you can start the Campaign. Since the Campaign doesn't has an Lobby compared to the Skirmish and Multiplayer Matches it will probably load the Basic Values for the Point Generation for the two Managers. Hope that helps. If it still doesn't Work write me an Personal Message here on Moddb for better Support.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ New Aeon Tech 3 Heavy Unit

Probably Crew quarters or additional Energy Storages for the Core Reactor of the Walker.
I used the Hierarchy Science Walker from Universe at War as the Main Reference for this Design and He has these Hull Balls as Well. You can Check him Out here:
Universeatwar.fandom.com

At the moment I'm thinking about whether I should remove them from the model or keep them. They are generally Not necessary for this Design, just an Easter egg more or less.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ New Aeon Experimental Unit

CSK Units will include the new Designs of my Multi Legged Assault Walkers for the UEF from FBP New Techs. Short M.L.A.W. I will use several References for these Walkers including Star Wars to develop their new Design. That means it is highly possible that we will See an UEF Version of an ATM6 in CSK Units but with an Design which fits the UEF more. ;)

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

Glad to hear you like it. :)

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

The official Unit Pack of this Project Commander Survival Kit: Units short CSK: Units is still in Development but available on my GitHub Repository for Early Access If you want to Play with the Current Development Version. The Aeon have get Access to the Deroys (two really Deadly Tripod Walkers) in the recent Early Access Update. However more Units and Features are coming so make Sure to Check Out the Gallery of this Moddb Page or the official Discord Server of New upcoming Updates.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Two new Aeon Units

You mean Naval Transports.
They will be Amphibious Transports in the Mod
The UEF already has two Amphibious Transports in CSK Units which use the new Bunker Transport System.
This System is different to the regular Transport System from the Game so you will need to learn how it works. But this is Not Complicated and easy to learn.
The regular Transport System from the Game doesn't really Support Naval or Land Transports without any Bugs or Strange Glitches. This is the Main Reason why I have develop the Bunker Transport System.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ Cybran Tech 3 Heavy Point Defense

Blackops Unleashed has an Cybran Defense which has an similar Design. Since the Cybran Scorpions in CSK Units has get an new Design we will See an new Design for this Defense as Well. However the new Design will Look more Like an Obelisk instead of an Scorpion Tail.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Two new Aeon Units

The Design of both Tripods is inspired by the Deroys from EDF 4.1 and 5.
You can Check Out the original References of the Deroys here for more Details:
Theearthdefenseforce.fandom.com

It is possible that the Design of the original EDF Deroys are inspired by several Tripod Design Adaptions from War of the Worlds. Personally I like the Design of the original EDF Deroys and my own ones but I know its still a Matter of Taste.

If you have any Suggestions of an Tripod Design, which is more your Favourite feel free to share it here. It is possible that I will use it as an Reference for an Design of an another Aeon Tripod which will be added into CSK Units. ;)

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Two new Aeon Units

Not really both Deroys have access to their Animations already. ;)

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ A new UEF Unit

Regarding to the Barga:
I have already Create my own different Version of the Mech.
But with some other Design Elements
He is called Gipsy Omega
You can Check him Out here:
Moddb.com

And here with the new Head Design:
Moddb.com

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ A new UEF Unit

They will be more Units in the Mod, which are inspired by Vehicles and Mechs from the EDF Series. So stay tuned for more. ;)

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ (F.B.P.) Orbital

This Mod is Still in Development and Not Released yet.
However If you want to get the Current Development Stage of this Mod as Early Access you can download it from my GitHub Repository.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ A new UEF Unit

You mean Tankbots?
There are planned to appear in CSK Units as Well. ;)
But mostly for the Cybrans.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ UEF Experimental Assault Mech

For me it Looks much better compared to an Cube/Square like Head but of course it's a matter of taste. I will think about it to make an new Head with angular and round Elements later.
The Gipsy Omega is a further development of an another Mech, which Looks more angular in Design. By the way, the predecessor Mech will soon also be available in the mod but on Tech 3 and mostly based on the angular Design of the Walking Fortress Balam from EDF 4.1.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Hello everyone,
A small new Patch for FBP Legends (Version 1.3) will be Released in the next coming Days. I have been informed that the Seraphim Assault Drone didn't get Launched by the Seraphim Drone Station. The Issue is caused by an Missing Folder inside of the Projectiles Folder, which contains a Lua and BP File. The Code Inside of the Missing Lua File is responsible and important for the Spawn Sequence of the Seraphim Assault Drone. This Issue will be fixed in the upcoming small Patch.

Stay tuned for it.
Best regards
CDRMV

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Star Wars Mappack (Addon for GAW)

It will be Released soon. ;)

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Star Wars Mappack (Addon for GAW)

Hello everyone,
sorry for my long absence regarding to this Project.
I want to let you know that this Project is still alive and I will continue to Work on this Map Pack soon.

Next to of this I plan to Release the new Maps, which are already finished so far soon Here on Moddb and on the Steam Workshop.

Stay tuned for more Informations.
Best regards
CDRMV

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Commander Survival Kit (C.S.K.)

Do you have Collect enough Tactical Points for the Air Support you want to call? If you don't have enough collected Tactical Points the Air Support is Not callable because you need These Points to buy them. There are two Options to get Tactical Points. By the automated Point Generation for both Managers (Intervall and Start Time can be set in the Lobby) or/and generated by the Command and Tactical Centers.
Which Version of the Commander Survival Kit are you using?
From Moddb, FAF Modvault or GitHub?
Which Game Version are you playing? Steam, FAF or Loud?
Is the Mod installed correctly?
Here is an Tutorial how to call Air Support:
Moddb.com

These Tutorial Videos are available in the two Managers Ingame as well. Click on the Help Button to Open the Help Center for Details.

The new Units are included in the official Unit Pack (Commander Survival Kit: Units) of this Project. The new Units are Not added yet to the Reinforcements Manager because the Unit Pack is currently in Development and Not Released yet. The recent Development Version of the Unit Pack is downloadable on the official GitHub Repository of this Project as Early Access. The new Units will be added later to the Reinforcements Manager after the First Release of the Unit Pack is published.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Brackman's rolling beasts

Of course and Not only one.
The Cybran will get new Naval Units in CSK Units.
Next to of the Ships, which are based from the Movie Battleship.
We will See some new regular Cybran Ships and some of them will have Legs to Walk on Land.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ Aeon Tech 3 Siege Tripod (Now in Early Access)

The Aeon have learned from the Technology of the Seraphim.
So we will See an different Seraphim Version of this Walker in the Mod as Well.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ Cybran Tech 2 Shredder Drone

Yes the Shredder Drone is now in Early Access on the GitHub Repository of this Project. Included in the Mod: Commander Survival Kit Units. Looking forward for your Feedback.

Good karma+1 vote
CDRMV
CDRMV - - 715 comments @ New Tech 3 Tankhunter Model

I will look into it to add an Experimental Tankhunter for the UEF.

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ UEF Experimental Gunship

Similarities to this design are rather coincidental.
Because in this case I didn't use any references to create the model.
More like my creativity.

Good karma+3 votes
CDRMV
CDRMV - - 715 comments @ (F.B.P.) Orbital

Hello everyone,
I just want to let you know that this Project is still alive.
Even after an year without an Update. I'm currently busy with the Development of the Commander Survival Kit Project.

I will continue to Work on this Project after the Release of the next Version of the Commander Survival Kit and the First Version of CSK: Units arrives. (CSK: Units is the official Unit Pack of the Commander Survival Kit Project).

You can Check Out the Development Progress of it here:
Moddb.com

Please Note:
FBP Orbital and the Commander Survival Kit are two different very complex Projects.There are Not simple Unit Mods in this Case. Both have an specific Impact into the Game, which requires some efford of Work in any Aspect. Since I'm working fully alone on these Projects I spend most of my whole Freetime into it. So please be patient. Of course any kind of Future Support, Help or whatever is always Welcome. I Wish you all a nice Christmas and an Happy New Year. Stay tuned for new Updates, which will arrive in the future.
Best regards
CDRMV

Good karma+2 votes
CDRMV
CDRMV - - 715 comments @ Cybran Meganula Mk1 and MkII

Translation:

Great model!
When will the release be? :)

Answer:
Thanks glad to hear you like it. :)
If anything goes Well in terms of the Development the First Version of the Commander Survival Kit Units (CSK: Units) will be Released next Year. I don't have an ETA yet but I will make Sure to make the Mod ready for the Public so fast as I can. If you or anyone else is interested to Check Out the Development Version of CSK Units earlier you can Download it from the official GitHub Repository:

Github.com

Please follow the Install Instructions on GitHub to Install the Mod correctly. If you need help let me know. If you Download the Mod from GitHub you will find Commander Survival Kit Units inside the Mods Folder. Just Copy and Paste the Commander Survival Kit Units Folder into your Mods Folder and activate the Mod in the Mod Manager. Keep in Mind to Check Out the official Discord Server or this Moddb Page for new Development Updates. I have my 2 Week Holidays now over Christmas until New Year. So you can expect more new Updates regarding to this Project in shorter Intervalls now. ;)

Good karma+1 vote