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cdjburton
cdjburton - - 2 comments @ CnC: Condition Red

It's funny how you say you've lost enthusiasm a while back. It's exactly how I feel with electronic music production after 16 years haha. It's not the money, it's quite literally the boredom. Sitting at a computer in bad lighting, alone for months equalising a snare drum back n forth while slowly withering away.

Good karma+2 votes
cdjburton
cdjburton - - 2 comments @ CnC: Condition Red

Excellent job, man if this was officially finished, it would offically replace the EA version of RA3 as far as i'm concerned. I'll be second to your comment on the lack of soldier textures. It would be great to see the commando look like a commando and so on. I wonder if the content for Colonel Burton from Zero Hour can be used, if it's compatible in any way. Apologies if this is not the case, i'm hitting and hoping like an idiot!

I used to create maps in RA2 and tinker with the INI files to (kind of) make my own units and buildings. I haven't delved much deeper than that, but I do have a good understanding of software and hardware. I've just been watching videos on YouTube about texture UV mapping, and to be honest, it looks pretty much how I expected it to! Presumably the the models won't need many facets (or whatever you call them). Is it a case of building the models in a CAD-like program and/or retopologizing the objects(if that's the right word), or mapping the textures? Is artwork a problem, or are you confident that all the content will be extractable (from ra2)?

Could you do a video tutorial for those who could help but don't immediately know what needs doing? Like a screen recording. Again sorry if this sounds muggy, I don't mean to be, I feel hyped by how good this is so far.

Good karma+1 vote