I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

Comment History  (0 - 30 of 817)
CDAMJC
CDAMJC @ MEUITM

This usually happens if another mod or DLC is installed after MEUITM or if the game reverts to vanilla via auto game updates These auto updates need to be disabled manually in Steam or Origin.

The solution is to delete Mass Effect and start from scratch following the install order in the readme/install video. All DLC then mods that aren't MEUITM/ALOT and the install MEUITM/ALOT mods.

Reply Good karma+1 vote
CDAMJC
CDAMJC @ MEUITM

I think this should be fixed now with the MEM auto updates, it was a random stability error. Rebooting my PC got around it for me but after one of the MEM updates, I haven't had to do that anymore I apologize for the delay in response.

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CDAMJC
CDAMJC @ MEUITM

Hello, try disabling Origin in-game overlay?

This is a very strange issue though, if disabling Origin overlay doesn't work, it may be best to delete everything and start from scratch.

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Torrent

Updated to remove the words "Mass Effect" from the torrent due to some DMCA warnings people were receiving form their ISPs.

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

The old version worked completely differently (ME3Explorer vs MEM Build). So apples and oranges there, but the old version was unintentionally more pirate friendly due to how it worked. This version does not have antipiracy or anything, it's just that pirated versions are altered in a way that makes them incompatible with the installer since they are essentially "broken" and MEM is trying to maintain proper file structure.

What version/language are you using?

Also good time of the year to find the game dirt cheap. 4.99 on steam right now. Mod will work perfect with steam version.

Store.steampowered.com

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

Use 7-zip program to unzip. Winrar gives this error message.

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

Latest version of MEM should replace textures with correct Unreal compression to resolve dropped dialogue. This is something the MEM programmer and myself worked out through me reporting the issue and him being very smart lol. The new installer also auto patches LAA. RAM usage was not the cause in the case it was using a multithreaded compression from ME2 and ME3 in a game engine that doesn't support it ME1, that should be resolved now though.

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

If windows is properly/fully emulated to support the features it uses, I don't see why it wouldn't work. But I have not tested and don't own a Mac to test on.

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Torrent

Usually this happens with unrecognized versions. The installer is programmed to scan for all official Origin, Steam , and disc versions. It does this by checking hashes and files sizes. If you have a modified game, or pirated game this type of crash can happen. The MEM (tool used to install) creator could not keep up with all of the hacked versions out there and chose to only add support from known data bases which were the official versions. Plus programming to support piracy would have been against policies and the MEM creators beliefs etc... Basically this mod isn't going to cater to unofficial versions.

Which version are you using, and has it been modified from official?

If a disc version is giving you trouble you can register on Origin and install through Origin and the mod will work.

Reply Good karma+2 votes
CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

You could use the old 2014 version for extract and forget but it's old and glitchy. I used a Russian localisation version as a base to build it to support the most languages I could, but because of the way Mass Effect is packaged it caused all kinds of issues for users.

The new version uses MEM which works better for most and is a little different by modding only the files that need to modded directly like a real installer rather than a copy paste style (slapping parts of the russian version on people HDD) like the old mod. This can cause hash check fails since MEM is comparing to know hash sizes etc...There are so many repacks not official it's hard to keep up and if purely pirated we don't want to go out of our way to support this. The mod is tested working on Russian localisation but maybe not Gold edition I think it works on Galaxy edition? Again the reason this version works is to support users who wanted Russian subs and menus with English dubs-that required a repack version support. The support is not official but I just tested in working as I typed this, no crash.

As for LZMA it saved 300mb on the 7z file and to upload to mod sites files must be in an archive so I don't know what to say to that advice :/. The compression used granted me the smallest upload, which people with limited bandwidth greatly appreciate.

Lastly some users with this issue over at the Nexus reported the conflict coming from Mako.mem and Normandy.mem. Removing those from the mods folder resolved the issue for them, but I can't recreate it to test. Maybe give that a try if all else fails. The user did not specify they were on Gold edition, but I have a hunch they may have been.

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CDAMJC
CDAMJC @ MEUITM

Sure, still available here: Nexusmods.com

Just install with MEM or use MEUITM installer in "standard mode" to access MEM.

Click Mass Effect 1
Then click Texture Manager
Then click Mods
Then click Load Mods -browse for mod to install
Then Highlight mod in the list with the mouse and right click to install.

Done thsi particular mod only applies to Heavy Onyx, I haven't completed the set yet as this was a user request I decided to share as is.

Enjoy :)

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

LAA is now integrated so no need to add anymore. Completely different installer than the original MEUITM.

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Torrent

Install controller mod first and then this, that's all there is to it.
For gameplay changes:
check this out from Mass Effect modder Mgamerz: Nexusmods.com
A ton of potential, it works, but is still in beta. Tons of fun to be had in it's current state though. My favoite is to enable weapons in cutscenes (adds some realism), physics on dead bodies, and character swapping for ridiculousness.

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CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Torrent

I had to make a new torrent, sorry for the inconvenience. New one is uploaded and working.

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CDAMJC
CDAMJC @ MEUITM

New version uploaded, along with torrent.

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CDAMJC
CDAMJC @ MEUITM

Big updates are coming hopefully this weekend:

Optional texture variants including the eye reflections, Asari faces, N7 armors, Tali's face, Wrex, 3 sets of Femshep textures, all will be selectable from dropdown menus within the installer. Plus I toned down the skin/wrinkles on all brosheps and almost completely overhauled Sheploo other minor fixes.

ReShade, will be an OPTIONAL install taken care of by the installer, along with Indirectsound which fixes many audio issues/compatibilities the game has had since windows 7. Also the installer will take care of admin rights on thje executables and install the soft shadows.

Very little setup will be required by the end user wich is always good. Just disableing game updates if using Origin will remain for now. I am currently in the process of testing and creating new videos. I hope to upload everything this weekend.

Along with torrent as requested.

Reply Good karma+1 vote
CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

I linked a new install video to youtube

This is a new version of the install video with updated process. I also added some more troubleshooting tips, some fancier effects/transitions, sound effects, and just more fan service.

See the mod description for quick access to the video.

I hope it's helpful and I hope you enjoy :)

Reply Good karma+3 votes
CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

I updated ReShade, it should now work regardless of game install directory, disc, steam, or Origin :)

Reply Good karma+4 votes
CDAMJC
CDAMJC @ MEUITM Anniversary Edition 2018 Direct Download

Thanks, and thanks for sharing about the reshade. I'll see if I can make it universal somehow.

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CDAMJC
CDAMJC @ MEUITMAnniversaryEdition

Thanks Kotaku!

Kotaku.com

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CDAMJC
CDAMJC @ MEUITM

It is released! More screens to come later. Happy New Year, time for family and friends!

Reply Good karma+9 votes
CDAMJC
CDAMJC @ MEUITM

Hi folks,

Sorry I missed Christmas realase date. I have been working somedays round the clock on this, It is really important for me to get this out in 2017 so I hope I can be uploading everything by Saturday. There is just so much that goes into rebuilding and re-packaging the mod. So far the most time consuming thing has been the adding of new textures and complete overhaul of old ones. Also texture seam removal on faces and outfits is very time consuming. Then as I am removing the seams, I'm like I might aswell touch this up and add details, then test in game. It been taking hours and hours per texture.

So far what is redone/new in upcoming version:

Characters:
Anderson face completely overhauled more vanilla friendly while also providing some ME3 continuity, and uniform tweaks.
Asari completely overhauled
Salarians redone more fine details
Batarians added new re-texture
Ash: new textures, seam fixes
Ash pheonix armor: new textures/overhauled
Kaiden completely overhauled and seamless.
Wrex overhauled with seam fixes
Wrex new heavy mercenary armor re-texture
Garrus minor but solid updates more detail, fixed scales on side of neck, other minor improvements.
Tali- optional face more visible armor set, and original face visibility both with improved fabrics and color matching to original sets.
Joker totally redone, better beard skin and eyebrows.
Saren seam fixes in face and armor
Benezia minor updates and possibly missing texture (she has 2 sets so it's possible some were not rendering in some scenes)
Sheploo completely redone and seam fixes
Femshep redone all new skins (hopefully more realistic and vanilla friendly) and seam fixes, some eyebrows-still working away at all 18( too many)
Broshep eyebrows and beards so far-need more work though- seams not bad at all, but I may fix if I can squeeze it in, if not a future update
eyes-hd eyes and reflections
HD eye lashes toned down from last version, closer to vanilla with a little flare-I may update them buit so far i am satisified
Nude female human and asari redone seamless with more details for romance scenes
Dancer outfit more details, seams removed
Reporter dress redone -I may still tweak
"Skanky" dress seams removed and texture touched up.
Thorian completely redone much more detail, more textures covered.
N7 armors- optional original onyx style re-texture for ME1 purists.
Also found a missing salarian NPC outfit I never included-whoops.

All normal maps without alpha channels 98% of them-improved with proper uncomrpessed to 3dc compression.

Environments:
Normandy lettering inside ship
Most Normandy floor panels
Normandy doorways
Normandy entry platform in the docking area
Normandy view outside cockpit windows on Citadel, Feros and Noveria (though I think the game does not use this file, still needs testing)
Normandy HD Galaxy map on deck
HD galaxy map while in map.
Citadel clouds-mior-just minimizes artifacting
Citadel-reworked lightmaps dxt but higher res to compensate for loss (still not as nice as the original) but more memory friendly and format change is not supported with MEM currently.
Citadel Embassy flags
Avina citadel console-minor fixes artifcating
Citadel transports-minor fixes/minimizes artifcating on reflection.
Feros many concrete textures, floors walls, craters
Feros lightmaps on main area for much smoother cast lighting.
Virmire-retextured beaches many types
Virmire-retextured cliffside vegetation

To do:
Finish re-textures (mostly done)
Continue to pack tpfs with updated textures
Take screenshots
Come up with a new readme
Figure out versions ie: CDAMJC cut, Vanilla faithful, mix and match, and tpf only etc...
Toy with an installer version-this has many draw backs and one convenience-ease of use- draw back: file size, external mod compatibility, language comaptibility, and more.
Upload everything and hope for the best :)

Long story short this is way bigger than i thought it would be, but thelonger it's taking the better I'm making it. I keep going back and fixing small things I missed etc...

Again, goal is 2017 so should be soon, just tough with a full time job, 1 year old, and the holidays all happening.

Happy holidays and Merry Christmas everyone more to come this year :)

Reply Good karma+5 votes
CDAMJC
CDAMJC @ MEUITM

MEUITM 2017 Updates:

Some progress updates:

I have been heavily researching the Unreal engine, it's texture formats, and performance tricks. What that has taught me is pretty much that using all 4K textures for everything will likely break the engine to some degree/destroy performance.

But I also learned the HQ_Norm 3DC compression and what it actually means and why they chose to use it for Mass Effect:

Docs.unrealengine.com.

Using this I have been able to make 2k normal maps look better than my existing 4k normal maps and normal maps being what they are, have really no need to be 4k with this format because it is very close to 8R8G8B in quality.

Now I know my previous releases formated the normal map textures "properly" to 3DC before but they were always converted from DXT1, so the damage was done. On the rebuild I have been recreating and saving the normals in uncompressed dds format and then compressing to 3DC using the compressonator software from ATI. This has lead to a dramitic increase in quality so I can load 2k normal maps and they look better than the old 4k. Pretty exciting, and much less stress on the vram for a visaul improvement. I did compare 2k vs 4k difference in quality when both are from an uncomprssed source, was not detectable to my eye in game so I stuck with 2k.

I have also figured out how (read how, lol ;)) to rip the models and texture directly onto them in photoshop. It requires a bit of pateince and 3 softwares (umodel-->3Dstudio Max-->Photoshop) but once setup I have been able to paint seams away, so for Liara's nude body, Kaiden's forehead hairline and sideburns, all femshep faces are all perfectly seamless and/or better blended, which is also a big deal for me since it's bothered me since 2012.

All in all, things are coming along and performance is better since going with the 2k HQ normal maps.

After talking to Aquadran I may leave the normals 4k and we can limit them to 2k at the MEM installer level to give people the option to sacrifice performance intriducing some stutter for absolute extreme visual fidelity, though I do admit again, that I couldn't notice between 2k and 4k normal maps in game using the new technique.

I am also working with Aquadran on a potential performance fixes that can be at the installer level like setting all textures to 2048 MAX for lower resource usage on lolder rigs and also a mip map glitch that has existed since the game's release when Shepard adresses the normandy crew for the first time, Garrus's face is very low res.

If we can work these out the modded version, combined with FPS and it's fix of the black character bug on AMD processors will be both graphically and technically better than the official vanilla game which would be great fo a slightly late 10th anniversary release.

Progress is going steady, I work on it almost everyday and have for almost 2 months now. Every texture is being retouched or overhauled, seams removed, details added, new textures including environment textures (Inner Normandy, the Citadel, Feros, Normandy docking platform, and Virmire so far) have also been added.

To me the update is a large quality leap over original MEUITM with performance improvements and zero glitches. So far I am very proud of it, and working with MEM is a dream.

Hang in there, the release will be in Decemeber if all goes as planned.

I am almost done with texturing itself but still need test, collect new screenshots, convert and resave some formats, build tpfs with DDS format for legacy Texmod and ME3Explorer support and .MEM files in uncompressed format for MEM which can then apply optimal compression at installation. Then I still need to organize and upload all of these things. This is a fairly monumental undertaking which is why I waited until the tools were right to do it.

Again special thanks to Aquadran for the support and for the MEM software.

Thanks to everyone else for following over the years and your continued support :)

Reply Good karma+6 votes
CDAMJC
CDAMJC @ MEUITM

Mod Update:

So I have been frantically rebuilding this mod silently for well over a month now. Many new textures (including environments-I'm looking at you Feros), touched up old textures, some modular additions( example: Tali with visible face option), my own custom ReShade settings (screens to come), and even better dynamic shadows.

Since I have been testing all of these texture mods the stutter introduced by MEUITM, due to texture streaming, has increased. The increase is due to the higher number of textures I have been adding both in the Citadel and to later areas in the game and making some old 2k textures 4k.

Well the stutter was really getting to me so last night I got to digging around in my favorite place, that good old bioengine.ini.

What I have found so far is that the best setting so far to edit in the bioengine.ini is:

[TextureStreaming]
PoolSize=0

This setting unlimits the texture streaming and allows the game to use what's there I think it works as an auto method.

My test scene was landing on Ilos and the whole romance seen leading up to it. Before the tweak it was riddled with stutter and texture load, after smooth as silk.

Long story short I have had great success in reducing the stutter with even more textures added to the game.

But I feel this mod is all coming together after 6 years! The new version will be glitch free (meaning no mipmap issues/textures load as intended) and have way more textures without crashing thanks both thanks to MEM, and perform better thanks to the pool size tweak.

In the meantime try the poolsize tweak and let me know if it helps for you, it definitely did on my end.

More to come and please stay tuned for MEUITM 2017 this will be a major mod update.

Reply Good karma+3 votes
CDAMJC
CDAMJC @ MEUITM

This can be caused by usinG FPS counter for AO in a non 16:9 resolution. Either disable AO or run in a 16:9 resolution to resolve. If you are not using FpS counter, this could be caused when the minshadowlod is too low, I always keep it at 32. to ovoid awkward shadows. Or if the shadow depthbias is too low, I use 0.012, the game uses 0.03 so try that setting if you have issues with 0.012.

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CDAMJC
CDAMJC @ MEUITM

Update:

I have finally found time to officially test my files with MEM (excluding the shadows and light maps in which I need to update some formatting).

Wow! All characters and textures rendered perfectly with all Mip Map functionality even at character create menu!!!!!

I've been waiting for this kind of tool/fix for 5 years. I will begin work on a new version of MEUITM which will be 100% proper mip rendering, this is a huge deal for me. Thanks to Aquadran for the tool and Creeperlava for pointing me in it's direction.

For those that don't want to wait get MEM here: Github.com

I has a feature which can convert all my .tpfs at once to MEM files, from there you can install all textures, or pick an choose whatever you want very quickly.

Instructions on how to use MEM: Github.com

Very exciting, happy modding.

More to come...

Reply Good karma+6 votes
CDAMJC
CDAMJC @ CDAMJC

Sorry for the delay, could you be using sli? That's the only thing I can think of is sli flicker, but I don't flicker on my sli setup so I'm not sure. maybe you have resolved by now. I rarely check my profile for mod issues, sorry again for the delay.

Reply Good karma+1 vote
CDAMJC
CDAMJC @ CDAMJC

No problem. the game needs to be run once for the lines to be generated. Also make sure you are editing the bioengine.ini in the "MyDocuments" directory.

Please let me know if you need more help.

If the installer crashes on you use the installer free version found here: Mega.co.nz

Reply Good karma+1 vote
CDAMJC
CDAMJC @ MEUITM

copy and paste version can be found here: Mega.co.nz

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CDAMJC
CDAMJC @ MEUITM

Thanks!

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