This member has provided no bio about themself...

Comment History
cbcrown22
cbcrown22 - - 2 comments @ Sniper: Ghost Warrior 3 Improvement Project

What I am trying to do specifically is stop the "TrainYard_AIZone_2" AI of mining_town_2k to no longer despawn. The in-game assets such as builings and lighting effects don't despawn even up to 3000m away which gives me hope that keeping the ai spawned in is possible as well. I have been adding in bUnhide="1" bDespawn="0" to the properties of the aizone to no effect. The despawning zone that encirles the train yard is 650m in most areas. So far I've spent maybe 48 hours going through the files and making changes which almost every time had no effect. If you can give me enough guidance on how to change the layers so that the ai won't despawn. I am willing to spend hours on end changing whatever is necessary. Performance is the least of my problems and btw your mod works smoothly. <3 Please help.

Good karma+1 vote
cbcrown22
cbcrown22 - - 2 comments @ Sniper: Ghost Warrior 3 Improvement Project

Do you know of any way to increase the spawn distance to over 1000m? The problem I've been facing is that adjusting the fspawndistmax doesn't resolve the despawning aspect. The game has set despawning zones which I cant find in the level.pak files. The scripts.pak files do have ai spawning and despawning features beyond the fspawnzonedistmax and despawnarena_mintimeplayernotseen. Changing the aizone.event_disable and aizone.event_despawn scripts is my next step. Please tell me if you know anyway to remove/change ai spawn zone areas/limitations or modify the specific traits of a singular/group of ai.

Good karma+1 vote