Right, forgot to update the changelog, done now.
Right, forgot to update the changelog, done now.
You should be able to run it. Just install kotb and point Temple+ to the folder.
Hi, this will be fixed next version, but in the meantime I think resetting your computer will solve the issue. Let me know if it doesn't.
There's a radial menu option for nonlethal, no need for bare fists!
In Temple+ speedup() has been replaced with an option in the cheats menu inside the console.
Ouch! I take it you have no prior saves?
I think you could use the console to undo the mess... let me know if it's relevant.
Also in case it ever happens again, you could turn on subdual damage so they don't die (you can use it as the last knockout blow so you're not too heavily disadvantaged).
Thanks. It's a bit of both. I'll issue a fix for next version.
In the meantime, I think it shouldn't crash if you don't load the auto/quick save - do you have a save from the previous map, before you climbed down?
Can you send a savegame that demonstrates this?
Hi, can you try deleting templeplus.ini file in the folder:
C:\Users\<USERNAME>\Saved Games\TemplePlus
Let me know if it works.
Are they normal humans or Aasimar/Tiefling subraces?
Hi, can you try deleting templeplus.ini file in the folder:
C:\Users\<USERNAME>\Saved Games\TemplePlus
Let me know if it works.
Somehow you missed that the latest version update was a month ago...
Also note that some of the comments are repeated on other forums so I answer them there.
That said, I personally do have a lot less free time now. Fortunately I'm not the only one working on this project ;) Kudos to doug1234 for the latest round of feats and classes!
You may be able to run an older version of Temple+ on vista, try this:
Github.com
It will have far fewer features however.
I'm certain that at least the older versions work on Win7, since I started development on a win7 machine, though you may have to manually update your directx. I'll have to check with the latest version, but I don't think anything substantial has changed since.
Thanks, it is indeed repeatable. Ill look into it.
Edit: ah, looks like Co8 added a generic script to that guy that ends combat. Will fix, thanks for reporting!
Hi,
Is this behavior repeatable for you? It sounds like some kind of one-off fluke. Or perhaps something specific to a certain situation rather than the combined installation.
Are you running the game from the templeplus exe, or fr9m the co8 frontend?
Does Temple+ generate any log files?
Please follow the instructions listed here:
Rpgcodex.net
You need to unpack it. There's a utility on the modding wiki that can help you.
There's a bunch of tutorials over at the Co8 forums.
Cattletech
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