I am Captain Zoom, what else do yo wanna know!

Comment History
CaptainZoom
CaptainZoom - - 5 comments @ ZoomMapMod

@magnusingensentis

Here's the deal, as far as I was still interested, the game can stack mods onto itself, meaning that it is indeed possible to activate all your mods in an additive manner but the Command & Conquer 3 Tiberium Wars Control Center (1.07) probably still doesn't provide the capability. It is possible to do this manually but it is quite "dirty".

#1: It can be done by simply moving all the mods' .big files into one folder and creating just one .skudef file which would define all those .big files for usage.

#2: There is a logical problem with this. Two mods which modify same part of the game follow the "top most one wins" logic which means that all the mods defined in the .skudef file have to be extremely carefully sorted. Why? Because some mods may not work properly if another mods already modified data they use. Even if there would be a proper tool which could resolve dependencies of the mods there still could be mods which couldn't be stacked onto each other. The ZoomMapMod is mostly neutral and could be placed at the bottom of the list but that's all I can help with.

Good karma+1 vote
CaptainZoom
CaptainZoom - - 5 comments @ ZoomMapMod

@ Dr.Pain
I've updated some essential info which may answer your questions.
This doesn't work with Kane's Wrath (the expansion pack), uninstalling the thing is now in the description (see above)

Good karma+1 vote
CaptainZoom
CaptainZoom - - 5 comments @ ZoomMapMod v1.0

IMPORTANT

It has been brought to my delinquent attention that my ZoomMapMod works only with C&C3 patch 1.07 or higher. I previously announced the map mod to work with all C&C3 incarnations so I hereby apologize for the misleading information.

@wlknsl
sorry, you will have to find someone else for that one

Good karma+1 vote
CaptainZoom
CaptainZoom - - 5 comments @ C&C3 Top View Camera 001

Notice the "freckles" near the Hand of Nod structure, yeah those ARE soldiers.

Good karma+1 vote
CaptainZoom
CaptainZoom - - 5 comments @ ZoomMapMod

Dear stedfan,

We all miss the times of decent battlefield overview in RTSies, that's why I was spawned into existence in the first place. C&C3 is actually limited zoom-vise also because of its tremendously TINY MAPS. While an even bigger camera zoom is quite possible there are two issues with it:

1. The maps would look plain ludicrous at high zoom levels, The simcity-esque waffle would not even be playable because of all the ant-sized units

2. There is an inbuilt limitation for the SAGE engine (the thing that C&C3 runs on) for the drawing distance. You may have already noticed that even with my mod at maximum zoom the map is not drawn far into distance (blackness starts to occur even on available map terrain)

So no zooming even further is not... well... "healthy".
But if is possible to go for a "retro camera mod" and create a top view:

Moddb.com

Note that this is the maximum possible zoom because of point. #2 This however introduces another issue... em... find the soldiers in the dark spots.

Good karma+1 vote