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Comment History
CaptainCock
CaptainCock - - 8 comments @ Dev Diaries: Power to the Empire

looking forward to it!

But why are you using marmoset engine to show of the models rather then the source engine :P ?

Good karma+1 vote
CaptainCock
CaptainCock - - 8 comments @ NEOTOKYO° Released!

- lowering the highest lieutent level a bit. Levels are a bit to high for a new player. Right now that's not the problem as we are all newbs but in a few months it will be very hard for a noob to get to a high level. (I dont see this as a balancing error but as a motivational one).
- how the hell should I know that you have to reload one bullet to switch into the slug mode for the shotgun :D ?
- I think it was intended that there is no directional damage indicator but it is still a bit annoying. Suggestion: Normal weapons give the shot person a directional indicator, silenced weapons don't (this way choosing the silencer would give it a practical use)

just some small critics I can remember from the top of my head ;D

I am of playing now~

PS: Sorry for the doublepost

Good karma+2 votes
CaptainCock
CaptainCock - - 8 comments @ NEOTOKYO° Released!

wow this mod is pure gold, but there are some small things that attracted my attention:

- the score board shows "dead" and "alive". It's not really necessairy to show both. Showing just "dead" or "alive" makes the counting a lot easier and faster.
- more use color in the score board or at least highlight your own name and/or those of your squadmates
- your squad mades should be highlighted with a different symbol (like a square or so) rather then just a fifth dot. (also for pace reasons)
- Reading up the health of your squad mates is a pain in the ***. Their HP should be green on the fullest and become red on the lowest
- The second and third submachine guns feel pretty much the same to me
- tooltips when you hover over your weapon selection which show the name of the weapon and its stats
- characteristic weaponnames: none can remember "XR92803"
- the sniper scope overlay covers the screen by 50% in white. ineffective! just a normal crosshair could do the job without making the view smaller
- more secondary modes. I think the most weapons should have secondary mode nothing special but something like a semi-auto mode would be nice.
- more saturated character models with a more unique silhouette. Right now it can be really hard to tell foe from friend or from the background.
- auto-balance :)
- server saves your stats so when you time-out and rejoin you don't have to work your way up again.

character limit ~

Good karma+2 votes
CaptainCock
CaptainCock - - 8 comments @ NT° OST giveaway + more media!

Nice! Convincing new fans will become even easier now :P

Good karma+1 vote
CaptainCock
CaptainCock - - 8 comments @ Tell your friends (and enemies), Neotokyo is almost here!

could you release those concepts you used in the thumbnail? *** makes it so much easier to catch people :D... Hope you have some servers at the start ;)

Good karma+1 vote
CaptainCock
CaptainCock - - 8 comments @ Decadence

My Opinion:

+ Small teams: innovative and works!
+ Small maps: Short time until the maps change unlike eg. TF2.
+ Great Artstyle: without a doubt Decadence has brilliant graphics!
+ The Guns: All of them play nice together and I am glad that there are no explosions.
+ No HUD: Much cleaner look and fitting for Decadence but...

- ...No invormation at all: I want to see whether I or my partner
fragged the enemy. There is no reason to cut it out !
- Story ?! Little text windows aint going to tell a "story". Not too sure what you intended there...
- Stat System: Yes it's good on the first side but that leads that players stack or quit because the don't want to lose.
- Only 2 Persons p. Team: Small teams are a good concept but 2 is just too small on a 3vs3 it is not too fatal if one player is a slug,- on top of it you could implant some rock/paper/scissor balancing for even greater teamwork!
- Not too inovative Gamemode: Capturing spawns is a cool game mechanic
but quite also an old and overused one. It kinda hurts the overall
uniqueness of the mod imo. How about 3*(2vs2 teams) play at the same
time on one server on instanced maps and when one team wins the map
the other teams get a advantage/disatvantage. There are so many ways
make it interesting ;)

As most people said this mod definitly has potential, but right now the gameplay really has to suffer by too many little cuts and bruises :(

Best luck, tho !

Good karma+4 votes
CaptainCock
CaptainCock - - 8 comments @ PLA TAC Type-812 "Sidewinder" Gunship concept

Reminds me to that one:

Vendetta-design.ovh.org

it doesnt look bad though

Good karma+1 vote
CaptainCock
CaptainCock - - 8 comments @ British Heavy Fighter and Interceptor

haha, The interceptor looks like a christmas tree in top perspective :D

Good karma+1 vote