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Comment History  (0 - 30 of 219)
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

We're not worried about 'momentum' until the next version is released. The goal is to make a good mod, not a popular mod.

Good karma+5 votes
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

This mod is still in development but we're not releasing previews.

Good karma+2 votes
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

There is currently no time table for playtesting or release.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

The release version HE 1.1/1.2/1.3 requires DAC 2.2.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Reunited Kingdom Submod

This is not compatible with any submod that changes the campaign scripts.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

I've updated the link again. I don't know why Discord keeps expiring my permanent links.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

Can you post your log file in Discord?

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

Yes. There is a lot in the works right now. When we get to major benchmarks we will try to release info explaining our reasoning and progress.

Good karma+3 votes
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

Yes, just delete the subfolder in your mods folder.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

No, we're trying to limit and reduce the number of shared units between factions except in very special circumstances. If there is a scenario where one faction is so boring to play that users simply want their units to become available to another faction, then we want to address that by improving the gameplay of the first faction.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

For now they are available for testing purposes. I'm not sure if they will still be available at release.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

Not even close actually. We're already planning on implementing a restoration for Minas Morgul --> Ithil, just hasn't been done yet and will only be available to certain factions.

Good karma+3 votes
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

We're not sure what we'll do with the KD faction. That will probably have to wait until after V2. I don't know why you were attacked by Dorwinion as Dunedain. There are plans for post-Mordor-destruction scripts but they will also probably have to wait until after V2.

Good karma+2 votes
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

No. The next version of this submod will not require DAC.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

The invite on this page works, I just checked.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

I updated the Discord link on this page under Homepage above earlier today. Thanks for reminding me to update the one on my Steam profile as well.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

I think you have to go to Lorien or Edoras on your way back from Gondor to Imladris after finishing the Umbar quest. If you go back to Imladris first, it probably won't work but I honestly don't remember exactly how it was set up in V1. You might try asking one of the mod's users in Discord.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

I'm starting to suspect it's not possible to make a link to a discord server that lasts forever. At any rate, I updated the link under Homepage above.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Annuminas upgrade

Thanks! This means a lot coming from the master.

Good karma+3 votes
Callistonian
Callistonian - - 219 comments @ Gatekeepers Upgrade

In a sense, yes. This armor upgrade is only available to Arnor.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Settlement Map

We can't do that for two reasons. The minor settlements change strat models depending on which faction owns them - we don't have enough fort slots (7 cultures) to devote to such a specific purpose. Secondly, although the AI does interact with minor settlements with surprising intelligence, blocking a single-tile path in Moria is a dubious proposition. It would probably prevent the AI from interacting normally with those settlements.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ King of the Dead battle model

Maybe at some point.

Good karma+4 votes
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

No. HE 1.3 requires DAC 2.2 and the next version of this mod will not require DAC.

Good karma+2 votes
Callistonian
Callistonian - - 219 comments @ Eowyn Strat Model

Yes. At Isen's behest I have set it up so that you get the option to make Eowyn a general when she marries into the Arnorian royal family. If she dies, the faction leader suffers some negative modifiers (grief) and she shows up as a general at the prime age of 127 (to prevent marriage offers). We're working on decking her out in some Arnorian gear for her stint as High Queen.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ King of the Dead

I made this just for you: Cdn.discordapp.com

We're now discussing a script where the King of the Dead leaves the map or becomes rebel if you haven't release him from the oath by a certain number of turns. ;)

Good karma+7 votes
Callistonian
Callistonian - - 219 comments @ Heirs of Elendil

We've gotten permission from DAC to include the needed files in our download, so yes, we're doing the same.

Good karma+2 votes
Callistonian
Callistonian - - 219 comments @ Ar-Adunaim

I'm also interested to know what concept art.

Good karma+1 vote
Callistonian
Callistonian - - 219 comments @ Ar-Adunaim

Unlike the Ar-Adunaim faction itself, which completely conforms to the lore. ;)

Good karma+5 votes
Callistonian
Callistonian - - 219 comments @ Witch King in Combat

Good catch. I spent quite a bit of time positioning and rigging his pauldrons so they look somewhat decent and they basically have to stay in the position they're in now. But I've added some geometry underneath them so you can't see daylight through them like in the picture above.

Good karma+3 votes
Callistonian
Callistonian - - 219 comments @ Witch King in Combat

Yes, the model is rigged to the standard M2 biped skeleton which has all the usual mounted animations. He will probably be mounted in the mod unless we do something particular with his script (but that will probably be for Angmar's overhaul after 2.0).

Good karma+3 votes