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ButtersCooper
ButtersCooper - - 2 comments @ Mental Omega

(buried)

Even if you say no to all my proposes, I still wouldn't do any separate project (or in anther way of saying this, too lazy to establish a new MOD only to copy it way of playing to the original RA2/YURI platform, which would cost my enormous meaningless time on finding materials. There is already lots of items from MO that I have used and they matches super fit. I don't even want to have any connection to the name "material thief")

Good karma-5 votes
ButtersCooper
ButtersCooper - - 2 comments @ Mental Omega

Hello, Deer speeder! I made a new game mode on the MO platform by using the existing units and materials of it. First of all, I understand that MO don’t allowed to modify the copyright requirements of ini and release it without permission. Therefore, after completing this mode, I only played a few games with my close friends in a very small range (which achieved very good results). I will never make any profit or tranfer this into aMOD away from MO. As long as you give the corresponding reply, I am willing to give you all the copyright of this mode map free of charge.
With the help of some rules of Ares and Phobos, MO's grand escape draws on some elements from the popular SLG self-propelled chess in recent years, some elements with heroes as the core in MOBA games, and the security zone reduction mechanism of PUBG to form a game mode similar to "no base" and "bounty hunt". Everything in it has no impact on MO's world outlook and plot trend. I think, If it is logged into MO, it can gain the love of many players even more than “land grab”.
① In the early stage of the game in this mode, the core concern of all players is how to ban out the strategic nodes that may threaten their advantageous tactics in advance, and how to select the first-hand strategic nodes? How to select the next two strategic nodes according to the enemy's ban and pick? Did you run out of ban bits at the beginning? Is it to use one engineer to achieve a perfect combo, or leave the engineer to choose according to the situation in the subsequent game? These different "strategic nodes" provide different types of buffs for their own side or cause different types of debuffs for the enemy. Through PVP ban & pick, they form their own card group in thinking and compromise. Even the hand disabled players can strive for the overall advantage for themselves through reasonable BP at this stage, which has rich game interest.

② The middle stage is the reduction stage of the security zone. At this stage, the security zone narrows from the outermost part of the map to the center of the map. Players who could have been in a corner are forced to start more and more fierce friction and fighting. In order to promote the mobility of players, the map has a large number of random toolboxes and supplies that play different roles to encourage players to flow and fight in the map. This stage is particularly similar to a popular game pubg a few years ago.

③ Pre-final circle & Final circle stage. In the later stage, we will shift from incremental competition to stock competition. At this stage, we rely more on leaders and less on conventional units than before. Leader is the core unit in this mode. Each player has only one leader. If he loses it, he will directly determine that the game fails.

This stage is also the most similar part to MOBA games. Through the switching of different skills and weapons of the boss (relying on the upgraded deformation logic of the Ares platform or the skills of the leader), you can control the intake of experience values, so as to control your own form and flexibly deal with the changing war situation. It is as interesting as Libra of EP23.


The leader who can survive to the end will become the only winner in the end - of course, in addition to FFA, you can also form a team for 2v2 and 3v3, and rely on teamwork to get richer strategic node collocation, so as to win.

I think this playing method is the superior substitute of "no base" mode, and there is a high probability that many people will like to play it. Therefore, I'd like to ask you whether it is possible to be adopted as a MO mode or map. I just realized the automatic control of ini level from the beginning to the end of this set of play. If you may ask, you would have my full cooperation on this mode’s modification into MO. If this mode cannot be included in the list of intentions you are considering, I want to apply to you for permission to modify the end of mind ini. I will limit the degree of using MO client to play online after modifying the ini to only friends who know each other. I would follow any rules you may give me on this. I will never recommend or send it to ordinary players who do not have relevant knowledge, and I will never try to level up my position or make profits in any form. (Recently, my modification of Mo's ini was opposed by some players in other forums, but I didn't know the scale and details of your regulations, so I asked.)

Good karma-4 votes