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Dude, thanks so much for the kind words, really appreciate it and I'm glad you've enjoyed the new chapter so well. To answer a few of your questions:
1) There's definitely some finicky behavior with Heather that is really difficult to account for. It's hard to test since it spans such a big part of the game, and it has to do with the various Sabbat members joining your party. Even if you don't have them in your party, there's some logic that controls how that's supposed to work that's buggy and can cause Heather to disappear. It's a known issue, so I just have to come up with a patch in some future date.
2) I like the idea of being hunted by the Camarilla and the Anarchs, I mean basically no one will talk to you after you join up with the Sabbat. It probably wouldn't be too hard to do something akin to the hunters that hunt you if you break the masquerade enough times, but I could also see it annoying people, esp. if they are getting hunted by hunters, hunted by the Camarilla, subject to all these extra frenzy checks from diablorie ... I probably wouldn't make that change without also making some changes to the diablorie system.
3) The music comment surprised me, only because it is actually the unused Hollywood theme. It's a song from the original soundtrack that didn't get used. They were going to have an East LA hub originally but it got cut and that was the theme music that was supposed to go with it =p Only seemed appropriate to use it.
Yes, you can use this command G.Knox_Pissed=0
A lot of the quests, yes, are no longer completable if you go with the Sabbat, or if they can be completed, it's extremely specific circumstances to do so. I think you can finish Brujah, Tremere, Ventrue, and I _think_ if you backtrack out of the warrens before reaching Gary you can do the Nosferatu quest.
And yea, it was probably a mistake to make it that way but you are correct about VV/Isaac/Victoria. At the time it just seemed appropriate that Isaac be a paritcularly formidable opponent.
Thanks! I haven't conclusively tested it, but I think if you remain loyal to the Camarilla it should still be possible to embrace Heather or Yukie. That feature is particularly buggy in CQM though. There's some other known issues with Comp Mod, but I haven't heard of this one that you're reporting! I'll have to make a note...
Thanks for your kind words! I definitely tried to lean on Bloodlines strengths rather than fix what's broken about it. And as you say, what someone really needs to do someday is go add alternative paths to the end of the game.
If you put the files into the CQM folder and you're launching the game with CQM enabled then it should work. The only possible explanation would be that the folder structure of the model replacer mod is at some different hierarchy than what's in the CQM folder. Basically, make sure the files in the "models" folder are actually going into the CQM/models folder, etc.
It's kind of hit or miss. Early days when I was working on this I didn't understand as well how to post-produce the voice recordings so a lot of them are way too quiet. Once you get to the newer content it's generally less of a problem. Only thing you can really do is crank your volume on the quiet voices.
You can, however, install the newest UP and CQM and have them both available to play, just not at the same time.
Yea, I am aware of this unfortunate bug. There's a bunch of logic to cleanup and set companions for the Sabbat stuff on that map, but it also can mess things up with the other two companions. There's no easy work-around unfortunately, so it's something I'd have to fix in a future patch.
Thanks! I'm glad you like the new Sabbat characters they are all definitely a force to be reckoned with!
No you can have them both installed, but you can only launch the game using one or the other!
For future reference, you can always change this in the console with setting the game variables directly, for instance G.Victoria_Mission=1 will make Victoria show up next time she could show up for a mission. I think it's Hazel_Mission Arianna_Mission Arturo_Mission. Anyways, good way to break the game, too, but if you're desperate =p
Probably not, unfortunately. Saving my energy for BL2 =)
Maybe you already talked to them? They will only have the dialog to go on the mission once and then you can't talk to them again until the next quest. In any case, they will meet you at the mansion.
This is a known, and unfortunately, unfixable issue that comes from modifying the game so dramtaically.
The best advice for a map that is crashing badly:
1) Start the game.
2) In console type the command 'map la_empire_1'
3) Load your old saved game before entering the hotel
1) Start the game.
2) Load your saved game
3) Type the above console command
4) Re-load your saved game.
This usually works.
Not sure why that would happen, but you can make a new launcher easily. If you have GoG or CD version of the game, then find vampire.exe and make a new shortcut but add the following onto the end of the launcher '-game CQM'. If you are using Steam, there's a place in the interface to add launch properties and you can add that there.
Aww, thanks =)
Thank you so much! If I got you to play the game three more times, then my work is done!
For what it's worth, part of the reason I don't update with UP+ is because I don't feel that there's anything particularly noteworthy that was added after 9.1-ish.
The exception being the new maps / quest that Wesp added - that I explicitly merged into CQM even though it's from a newer version.
Anyways, you can actually have both UP 10.x AND CQM installed and play one or the other at any given time, so you can have your cake and eat it too =)
Please read: Clanquestmod.planetvampire.com
There's currently no plans to bring the mod up-to-date with a newer version of the UP.
I think because of stuff related to the Sabbat patch, your companions get accidentally removed here but it should just send them home. Check your haven.
There's no conditions to him making the invitation, so you probably don't have the mod installed correctly or you're not launching the game with the mod turned on. Clanquestmod.planetvampire.com
I'm glad you're enjoying the mod!
IIRC, when a Torrie diablorizes it will drop your humanity two points as per the clan weakness, but the permanent humanity cap still only goes down 1 point. Drink away!
Thanks and you're welcome! I appreciate fans hat love the game and appreciate the work =)
I don't want that because I put a lot of work into making this mod and I want it to be distinct from the unofficial patch.
The admin at planetvampire.com was updating the site for a few hours the other day, so it was down for a bit. It's working fine again now.
You only have to install 4.1. It's not possible to add a new hub name in the quest log so the East LA quests fit under Hollywood section
Well, I'd wager you still have a fair bit of choice. You can choose to join the Sabbat or not, in which case you don't even get this mission if you DO join the Sabbat. Likewise, you can choose just to fight Andrei instead of going to East LA and doing anything there (including this quest). I understand that this is a little different because you don't actually understand the full consequences of your path, which is why this particular case is frustrating to you.
Bloodlines is a game that is largely about choice and alternatives, though, which is why people like it so much. What you're saying is that you want it to be more like the drug dealer house, where you can choose to sneak, or fight, or smooth talk. I appreciate that.
I hope you can also appreciate that as a cRPG all the outcomes are basically deterministic and there has to be some limit on the # of actual options the player has due to the complexity that comes with each added path. This requires a degree of railroading, which is seen even in the vanilla game -- you really have no choice but to chase the sarcophagus, for instance.
This aspect of choice is why I left doors open wrt the Sabbat chapter and even gave two packs you can choose between to join. And then ultimately, depending on earlier choices you make, you have some options about how the new chapter ends. I did put some thought into giving the player some agency, so it's unfortunate if the railroading that happens in this one aspect is a big enough turn-off to you that you put away the whole mod. I hope you'll reconsider given this perspective.
Well, you are not the only person that didn't like that part. A few things:
- This is supposed to be the equivalent of being undercover cop that has to do some things that really make them feel dirty, and convince the Sabbat you're really one among them and that you see people as toys to be played with.
- FWIW, you actually only get that quest if you stay Camarilla and otherwise as Sabbat you get a chance to kill that guy later.
All that said, in retrospect it is maybe a bit of a thoughtless addition to the game. The whole quest was a bit of an afterthought since the player has to do something for The Mack instead of what happens if you go the Sabbat route. It's a very touchy subject and I should have handled it more gracefully, esp. as you say, since it's CRPG, it inherently limits your options, what you might do otherwise.
I'm out of energy for this game/mod to go back and change it. There was a super Catholic streamer that got to that part and was equally offended, so he and I got together, and (his idea) decided to use his stream to raise a little money for sex abuse victims.
So, if it was a thoughtless quest on my part, I at least hope it causes other people to think a little about this terrible thing that happens every single day, after all, I do really believe interacting with the darkest parts of humanity in a safe environment is a big part of the WoD.
It comes pre-installed with version 9.2 + some of the newer quests and maps from later versions of the UP. Otherwise, it cannot be mixed with any other version of the UP.