We are Jop and Arjen, together we form the indie studio Bullet Whale.
This week we discuss the release of the latest test version in our discord and the addition of a new leveling system.
level up! a new progression system for mayhem
Hey there, thanks for checking out my first dev-log for MAYHEM, a roguelike horde fps. This week I'll introduce you to our newest enemy: Big Doot.
i put a giant mutant skeleton with a horn for a mouth in my game
After playing our game, we noticed it was not fun to play. The past couple of weeks, we worked on making our game fun again. Check the article to find...
progress update #7: making our game fun again
This post is a special one, it signifies the release of our first public prototype.
progress update #6: working prototype
The past week Jop and I (Arjen) decided to take it a bit more easy, development time was attributed towards the bare essentials for a working prototype...
progress update #5: working prototype in sight…
As promised the second weekly devlog of the summer. This week was all about fixing our combat system.
progress update #4
The first weekly devlog of this summer, these will go more into detail about the process.
devlog #1
Our third progress update, we finished working on a new level!
progress update #3
It's been quite a while, so here is another progress update!
project hellblazer progress update #2
Our first progress update, we've changed a lot to make our game more interesting.
project hellblazer progress update #1
First devlog: An introduction to Project HellBlazer!
introduction to project hellblazer
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