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Comment History
B.O.S.S
B.O.S.S - - 5 comments @ News for Maelstrom Mod, September 2011

No problem and thanks for taking the time to read suggestions of reviews it really shows dedication for the mod. Also thanks for reading my post it's appreciated.

Good karma+2 votes
B.O.S.S
B.O.S.S - - 5 comments @ Voice of the People

lol gotta love the modder sense of humor

Good karma+1 vote
B.O.S.S
B.O.S.S - - 5 comments @ Sins of the Prophets

You're doing a great job Canada. Love your progress.Looking forward to the beta, and take your time it's better to take it slowly and get it done right then go fast and make the mod suck.

Good karma+1 vote
B.O.S.S
B.O.S.S - - 5 comments @ News for Maelstrom Mod, September 2011

I think the Norlamins passive shield mitigation needs to be lowered. Also whats up with the Norlamin dread being able to pretty much bring it back to full shield every minute I mean with 77% passive mitigation and its weapon damage being almost equal to other dreads it needs a slight nerf like replacing the shield ability with something else. I was watching one of my allies go against one of their super dreads with one of his super dread AND a supporting fleet, and he got ricked rolled. Also I noticed the Vasari dread can only attack with its side pulse beam guns while it is in the middle of an enemy fleet. I think it would be nice for it to be able to attack with all of its weapons with out having to get surrounded.

Good karma+2 votes
B.O.S.S
B.O.S.S - - 5 comments @ Excalibur

Why would it, not only are they a trade race, its a colony cap. not a war ship.

Good karma+1 vote