My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

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Report RSS UDK custom static mesh tests (view original)
UDK custom static mesh tests
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booman Author
booman - - 3,651 comments

if you have an tips or tutorials to help me with light maps, let me know

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booman Author
booman - - 3,651 comments

I finally figured it out...
I export from Blender as FBX and it automatically exports the textures, lightmap and UV Coordinates. Then import the FBX into UDK which also automatically imports the textures and materials. After some tweaking with the material diffuse, specular and normals... the static mesh inherits all the coordinates of each material used on it. Pretty darn cool. Eliminates the need to unwrap the model in Blender. And all the materials can be UV mapped in Sketchup.

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Description

I'm learning how to import static meshes into UDK. Having some problems with lightmaps, but otherwise showing promise