I am not completely sure, but I think that this is why ScureHD included dgvoodoo with phong enabled, and reshade with the mod (he had this issue but couldn't find the proper solution for it).
the problem with phong and reshade is that it ameliorates the problem, but if I remember correctly, it is not "as originally intended". the shading doesnt look bad but some shadows dont look as they did in the original game. Luckily, with Phong off and the 9800GT setting, everything works as in the original.
I didnt find those connection issues on my own, but I will take your word for it. I like reshade, but generally speaking, the less stuff you turn on, on reshade the better. It really kills performance for me anyway. I'd say the most important part of this is the ScureHD textures. I did try to enable ambient occlusion via reshade, but the game does not appear to have a depth buffer so I just dont use reshade at all with this game. If you were using reshade for antialiasing, I strongly recommend just enabling antialiasing directly through your video-card drivers!
BobbyBadBoy
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