Texture artist, concept artist, designer. Currently working on:
Guard Duty (textures, concept art),
Fallout The Wastes (concept art, paintings)
Holy ****! :D
Thats awesome man!
His face is very scary looking.
Thanks, and good to have you back.
i haven't really worked on The Wastes stuff during your absence, back then i wasn't even shure if the project is alive at all, with its leader gone.
That is some creepy stuff, however may I suggest making his shoulders and biceps a bit bigger? And the vest torn up rather than separated in two rows?
yeah, bigger or broader shoulders is a good idea.
but i wouldn't want to make arms too thick/muscular.
Those weird thin arms are one of things that made hl1 zombies look so unique compared to other games.
In hl2 valve made them much more generic and boring, so i want to bring the vibe of original zombies back.
as for vest, i figured that the space between two rows would be the weakest element and tear apart easiest.
We're currently using a completely different vest design (the one on heimdall's guard concept), so we'll invent some another way to tear it apart.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This is my first publicly released concept art for Guard Duty.