I'm studying physics at the University of Vienna and trying to get into OpenGL/GLSL programming lately. I began to mod Freelancer some years ago and lastly I joined the Universe Modding Crew that focuses on modding Sci-Fi games. Our current project is "Stargate: Revenge of the Fallen", a Stargate mod for Battlefield 2142. Besides, I try to develop a Spacesim-Engine that can simulate (special) relativistic effects in a realtime application. (Check out my YouTube channel: Copycap) Hopefully I will update progress on both on my Blog. :) If you have questions, feel free to contact me via Email or Jabber (I actually don't like ICQ/MSN ;)

Comment History  (0 - 30 of 121)
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Actually the project is on hold right now.

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

That's right.

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Oh hi Mattjes, how is it going? ^^

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

I liked SG-1 and SGA a lot, but SGU shouldn't have been released as a Stargate Spin-Off - it feels like a completely different show, that has nothing in common with the other two series. I kinda liked SGU but didn't think of it as a Stargate-Series.

Good karma+2 votes
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Hopefully.

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

We may implement that.

Good karma+2 votes
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Also I'd like to present some updates and images, but it's nothing you didn't already see... Maybe once the jumper is finished.

Btw I'll write a little news update soon that will explain some things and give you some infos for the release.

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

This is just frustrating - we ran into some really annoying issues lately that need to be fixed before we can finish space mode. All of a sudden multiple meshes are not being rendered and nobody has a clue why that is happening. -.-
At least the effects are there and working again. *thx Ice* <3

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Once the bugs are wiped out it will be nice. :)

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ The Red Alert Gameplay Trailer

I love it. :)

Good karma+3 votes
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Never mind, working on it now XD

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Well, Lantian sits right next to me, but it's actually too hot at the moment to work efficiently on anything. *lol*

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

idk

Good karma0 votes
Bl00drav3n
Bl00drav3n - - 121 comments @ Goodie: SVN Revision Log

Latest Trunk Revision is now #752 :3

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Well I watch for new comments every day. ^^

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Wow, I just built a skeleton + animation for the jumper - and it works. o_O
*happy*

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

New Solider-Models are planned, but for the moment we concentrate on completing the space mode. I think you all waited long enough for a release. ;)

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Still waiting for the final jumper to finish space combat. :o

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Without inertia damping system ^^

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Our team has been working on the battleship-interiors for some time now, I'm looking forward to the results. :)
So that's a definite "yes, you can board the ships and blow 'em up". :3

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ BC-304 Class - Retextured

Maxon Cinema 4D and fckin stupid Autodesk 3dsmax 9 (because of the bf-tools)

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Goodie: SVN Revision Log

Who told you that?! :o

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Just to let you all know: we are still making progress! Our own Scoring-System is now up and running and the balancing is doing pretty well. Only big problem atm are missing 3rd-Person animations. :/
There _is_ progress though. x)

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

You got mail. ;)

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

The release will be.......
TODAY!

Little joke. :3 *TBD*

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Christmas Trailer

Sry but it will take some time. Working on the Scoring System atm. :3

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Christmas Trailer

Oh you'll love beta. :3

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

We will most likely need some months to enter beta, biggest problem at time are 3rd person animations, I think.

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

Well Mattjes' post was not an official statement from us but yes, the big ships will act as real titans, whose cores must be destroyed from the inside (or bombarded from outside). :)

Good karma+1 vote
Bl00drav3n
Bl00drav3n - - 121 comments @ Revenge of the Fallen

The battleships will stay static as we already hate moving-titan maps in the original game. :o

Good karma+1 vote