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Great mod could you make the fire rate for the plasma rifle faster? I feel its extremely underpowered in this mod
Didn't see it lmao sorry
Where did you get the preview art from?
where did you find the plasma rifle sprite?
Really enjoying the mod so far but one problem I have is that the rocket projectiles have literally no damage directly so they are useless against cyberdemons and masterminds
Great Mod its compatible with vanilla doom aswell
Pretty good actually
The Brightmaps seem outdated and barely work with the new version
can i use this for a mod of mine?
When are you going to make a gzdoom version
Can I use your gloved fists sprites
Am i allowed to make a custom version of this
the har has a bug when the heavy cannons micromissile equip plays where there is a frame where the heavy cannons defualt sprite shows up floating and then just disappears before playing the animation , the ssg just feels off for me otherwise great mod so far
does it require eoa? (i know this is a ******* question )
its basically the same thing as on the discord server the only sprites that were good from my experience was the lightning beam nvm almost all the sprites are pretty good its just the chaingun, the rocket launcher,
the bfg, gauss cannon and the ssg
great mod but i feel that most of the weapons do less damage not sure if you know about it not working on zandronum
Great so far but could there be support for the doom sprite fixing project it's mainly for the zombiemen and imps 8 rotations
Doom Retro Is fully supported just do not load the deh file with the wad
Also all the weapons are extremely over powered
Pretty good but the chainsaw and the fists feel out of place as they are both normal gloves instead of bd ones
BigStronk
BigStronk joined
PSX Doom / Doom 64 Enjoyer