Description

A heavily modified version of Strongbelly's D4 monster pack, that includes edits to behavior and visuals of preexsting monsters, as well as whole new additions to the enemy roaster.**CLICK READ MORE TO SEE IMAGES**

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DE enemies for EOA
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BigStronk
BigStronk - - 81 comments

does it require eoa? (i know this is a ******* question )

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ChizJerry69
ChizJerry69 - - 17 comments

you can even use this with/without eoa

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BradmanX
BradmanX - - 49 comments

It kind of isn't really, seeing as the original required EOA iirc

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J.Argon
J.Argon - - 28 comments

These monsters are too beefy in HP and makes it artificially hard. Theres no reason a regular zombie man needs 2 shots from a shotgun to die. And it shuoldnt take 33 plazama pistol hits to bring them down either.

Monsters look cool and all, but this isnt fun to play with. Tone down the HP on EVERYTHING.

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Dsprz
Dsprz - - 37 comments

I think the author tried to stick to Eternal values as much as he could...I am quite sure a zombieman takes 2 shotgun shots to die in Eternal too.

This enemies are really strong, you're right, so they do not fit every wad.

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AnimalCrossingSucks
AnimalCrossingSucks - - 46 comments

yep, they are strong.
as someone who played eternal since october 2020, can confirm that, no, zombieman do no take 2 shotgun shots to die, only in mid or far range.
on close or point blank range, it's instant stagger with 1 shotgun shot

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

* Can you remove the Heavy Assault Rifle drops from Mecha Zombie? This is unfair challenge
* When killing a Maykr Drone it will crash a game (but sometimes)

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Dsprz
Dsprz - - 37 comments

I don't like ammo drops from demons either, it just seems out of place with the eternal gameplay this aim to.

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DinoKiller65
DinoKiller65 - - 105 comments

cacodemon blood doesn't works :c

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Dsprz
Dsprz - - 37 comments

Another suggestion I can make is to add a vulneribility to the plasmarifle to the shieldguy's shield...I know this is still a WIP, so there is space for these kind of things I guess...I noted only recently you can pop maykrdrones head for ammo, considering that latest EoA has an additional hitboxes option I wonder what can be done regarding other weakpoints in the spirit of Eternal

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HiroshiTakada
HiroshiTakada - - 1 comments

How can I summon the remaining monsters (example: the marauder or other eternal ones) (and I mean to invoke them by commands)?

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Wadoverdose
Wadoverdose - - 23 comments

to summoning a marader you need to write a summon demarader or to summon a cyber mancubi you need to write a summon to defatsotech and zombies mech, soldier's shield and mykr drone summon demechazombie, summon Deshieldguy, summon DeMaykrdrone with other demons, a similar situation is better to download Slade 3 and place the addon there to decorate, and then to the folder with monsters, and there are written the names of the actors to be written in summon and the name of the actor I hope helped you.

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BoneDragon7u7
BoneDragon7u7 - - 5 comments

Cargué el mod de monstruos pero no su textura, ¿cómo lo instalo?

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OPShredder
OPShredder - - 12 comments

Does not work :(

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OPShredder
OPShredder - - 12 comments

Cannot launch :(

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Wadoverdose
Wadoverdose - - 23 comments

Will the next update include all doom eternal monsters?

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Guest
Guest - - 690,527 comments

Before you didn't need EOA to run this mod, but now you do need Eoa if you want DOom eternal monsters to work. What happened?

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MyntVanilla
MyntVanilla - - 10 comments

the description mentions that it "does not even need EOA to run" yet wont launch when i load the mod by itself without eoa. any way to fix this?

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

"Does not even need EOA to run, so feel free to run it with any mod"

The game won't work and needs EOA to run, are you joking??

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Guest
Guest - - 690,527 comments

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thesabre
thesabre - - 2 comments

archvile model doesn't show up in latest gzdoom, just an invisible model, flame particles are still visible though

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