Mordhau models? How did you get them? Is it legal?
Mordhau models? How did you get them? Is it legal?
Is this your model or you ripped it from the game?
And be caerful about polygon count. 100k is a waste of resources and will cause performance issues in a large battles.
Thank you, will check it! :)
Sorry what do you mean by "armor would protect as it should?"?
If you meant increased armour values and protection against non-blunt weapons then yes, we are going to tweak/rebalance stats for weapons and armours. If you meant changing hitboxes and for example adding vulnerable points like armpits/groin etc then no, such thing isn't planned :)
That's an interesting idea, thank you! We definetly should think about that :)
> For example unified HRE looks like an unbeatable monster, wouldn't they just steamroll across the map?
Of course, we'll try to weaken HRE somehow to prevent it from conquering the world, maybe split it onto more factions or something else. It depends on how, when and if Taleworlds brings advanced features in Kingdom Management like vassalege, titles, goverment types etc. Otherwise we will have to do it on our own :)
> Is is possible to implement some sorts of internal conflicts between princes inside the country?
Certainly, there will be pretenders to the throne and quests to support them.
We haven't worked on Ottomans yet. They'll be added much later, check our roadmap on top of the page for more info :)
> Will it be possible to play as a particular ruler?
Such thing is planned if we'll be able to implement that.
> Also, with coop mod in full swing, do you think this mod might consider ever implementing their coop?
Singleplayer is our main focus currently :)
Sure, weapons and armours stats should be adjustable via XMLs. If there will be additional combat mechanics, it also will be tweakable either with XMLs or in-game menus.
Feels like author of this project clearly does not like cavalry. In other aspekts great mod! :)
Currently our discord server is for developers only.
Don't worry! It's still alive and breathing :)
It might be added later when development stage will get to Balkans.
It is year 1460, the Thirteen Years War is in full swing.
Thank you for pointing it. Will be fixed!
Currently it's not yet identified if there will be any settlements on Canary islands or not. But most likely they will, we'll see :)
Thank you! First release of the mod approximately in 1,5-2 years. It depends on availability of modding tools, activity of team members and many other things.
There will be an Empire of Trebizond and Principality of Theodoro, so no problems with that.
Might be added later in development process, when we'll get to Holy Roman Empire :)
Please note that factions and their borders are not final and may change during development process. Feel free to share your opinion and suggestions!
Please note that borders and styles are not final and may change during development process. Feel free to share your opinion and suggestions!
Thank you! And don't worry, we are not claiming that all Medieval world will be represented with the first mod release. Actually, the development is focused on regional conflicts. For example, now we are working on War of the Roses, later will be Burgundian Wars and so on.
Thank you for the offer! Any help would be appreciated! Please contact me here or by e-mail:
earsinthewood@gmail.com
I get your point. Of course, mod is aiming for tremendous scale and it will take years to fill it with content. And many things could happen along the way, no one is saying that journey will be safe.
On the other hand, people developing this mod will gain experience, community could get some quality content and you, sir, won't loose anything. For me it looks like a nice deal :)
P.S. Creating of historically accurate, diverse and eye-candy armours is pretty easy and fun, so keep an eye on the mod and let's hope that one day we will see it in Bannerlord :)
Hope in one day you will launch this mod, recall this comment and say to yourself - 'I'm glad I was wrong' :)
Thank you for noting this! Description is fixed.
It is the most easiest way to represent HRE. However, i would love to implment some features from EU4, to make gameplay more complex and diverse. But in order to work on them we'll need modding tools from Taleworlds and presence of programmers in the mod team. Currently we are lacking both but i'm sure it'll change with time :)
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