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Comment History
BigSharky
BigSharky - - 29 comments @ Some items shots

Mordhau models? How did you get them? Is it legal?

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ clothing

Is this your model or you ripped it from the game?
And be caerful about polygon count. 100k is a waste of resources and will cause performance issues in a large battles.

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Thank you, will check it! :)

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Sorry what do you mean by "armor would protect as it should?"?

If you meant increased armour values and protection against non-blunt weapons then yes, we are going to tweak/rebalance stats for weapons and armours. If you meant changing hitboxes and for example adding vulnerable points like armpits/groin etc then no, such thing isn't planned :)

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Factions Map

That's an interesting idea, thank you! We definetly should think about that :)

Good karma+4 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

> For example unified HRE looks like an unbeatable monster, wouldn't they just steamroll across the map?
Of course, we'll try to weaken HRE somehow to prevent it from conquering the world, maybe split it onto more factions or something else. It depends on how, when and if Taleworlds brings advanced features in Kingdom Management like vassalege, titles, goverment types etc. Otherwise we will have to do it on our own :)

> Is is possible to implement some sorts of internal conflicts between princes inside the country?
Certainly, there will be pretenders to the throne and quests to support them.

Good karma+5 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

We haven't worked on Ottomans yet. They'll be added much later, check our roadmap on top of the page for more info :)

Good karma+2 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

> Will it be possible to play as a particular ruler?
Such thing is planned if we'll be able to implement that.

> Also, with coop mod in full swing, do you think this mod might consider ever implementing their coop?
Singleplayer is our main focus currently :)

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Sure, weapons and armours stats should be adjustable via XMLs. If there will be additional combat mechanics, it also will be tweakable either with XMLs or in-game menus.

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Imperial Splendour

Feels like author of this project clearly does not like cavalry. In other aspekts great mod! :)

Good karma+2 votes
BigSharky
BigSharky - - 29 comments @ Ayyubid infantry line

Only the strong survive! :D

Good karma0 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Currently our discord server is for developers only.

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Don't worry! It's still alive and breathing :)

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

It might be added later when development stage will get to Balkans.

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Factions Map

It is year 1460, the Thirteen Years War is in full swing.

Good karma+3 votes
BigSharky
BigSharky - - 29 comments @ Factions Map

Thank you for pointing it. Will be fixed!

Good karma+5 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Thank you!

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Currently it's not yet identified if there will be any settlements on Canary islands or not. But most likely they will, we'll see :)

Good karma+3 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Thank you! First release of the mod approximately in 1,5-2 years. It depends on availability of modding tools, activity of team members and many other things.

Good karma+2 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

There will be an Empire of Trebizond and Principality of Theodoro, so no problems with that.

Good karma+3 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Might be added later in development process, when we'll get to Holy Roman Empire :)

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Factions Map

Please note that factions and their borders are not final and may change during development process. Feel free to share your opinion and suggestions!

Good karma+15 votes
BigSharky
BigSharky - - 29 comments @ Architecture Styles Map

Please note that borders and styles are not final and may change during development process. Feel free to share your opinion and suggestions!

Good karma+5 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Thank you! And don't worry, we are not claiming that all Medieval world will be represented with the first mod release. Actually, the development is focused on regional conflicts. For example, now we are working on War of the Roses, later will be Burgundian Wars and so on.

Good karma+1 vote
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Thank you for the offer! Any help would be appreciated! Please contact me here or by e-mail:
earsinthewood@gmail.com

Good karma+2 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

I get your point. Of course, mod is aiming for tremendous scale and it will take years to fill it with content. And many things could happen along the way, no one is saying that journey will be safe.
On the other hand, people developing this mod will gain experience, community could get some quality content and you, sir, won't loose anything. For me it looks like a nice deal :)

P.S. Creating of historically accurate, diverse and eye-candy armours is pretty easy and fun, so keep an eye on the mod and let's hope that one day we will see it in Bannerlord :)

Good karma+2 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Hope in one day you will launch this mod, recall this comment and say to yourself - 'I'm glad I was wrong' :)

Good karma+4 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

Thank you for noting this! Description is fixed.

Good karma+2 votes
BigSharky
BigSharky - - 29 comments @ Dell'Arte Della Guerra (DADG)

It is the most easiest way to represent HRE. However, i would love to implment some features from EU4, to make gameplay more complex and diverse. But in order to work on them we'll need modding tools from Taleworlds and presence of programmers in the mod team. Currently we are lacking both but i'm sure it'll change with time :)

Good karma+1 vote