My name is Shiloh Steinhebel and I am a graduate of the Art Institute of Portland. My focus as a 3D Artist is towards 3D texturing and 3D modeling in low- and high-poly (props, objects, and hard-surface - some organic). I also focused on digital painting and photography used as reference material, textures, and concept development. My proficiency in software includes Photoshop, Maya, 3DS Max, Mudbox, and Zbrush. I am also proficient in the use of Microsoft Windows, MacOS, Wacom Technology, and various photography equipment.
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As a part of a team of 3D Artists creating assets for a Half-Life 2 modification titled "Mindworld," I was one of the artists creating the primary weapon prop titled "Dream Gun."
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Maya - 3DS Max - Photoshop - Mudbox - CrazyBump
2K Diff/Norm/Spec/Emit - 4354 Tris
Original weapon concept design by Adam Clark, © Rotating Cube Games' "Mindworld" 2010.
Mesh / Texture © Shiloh Steinhebel.