imagine this online, rather gay aint it
a look a walking soviet vehicle, this mod is a failure
It is a seaknight, and in the fmv it indeed was a blackhawk. Nut if you look at renegade you'll see a seaknight
what no seaknight? and give it the colours from renegade
can it uses its machine gun?
looks decent, but would it not be nicer if it looks more like the one from tiberian sun movies, with red armour around the tracks
generals would be good if you remove all of the offensive support powers. if you fight against AI who dont like you. you'll get hit by carpetbomb, fuel air bomb, para drop, tank paradrop, a10, spectr gunships, another carpet bomb plus particle cannon. plus conventional attacks. you dont have money cuz you constantly need to rebuy whiped out building, buit, no spam AA. and you need to built op your continously whiped out defences
i only miss a gatling gun and a 8 person bunker. oh and a rocket launcher :P
(buried)
what i would like so much is to halve the production time. in red alert 1 and 2 a constript took like a second to built. and now 4 wtf. if i send tanks i want fast infantry protection. and plz remove all support powers how many times have you lost a infantry platoon to toxin strike or how many armour has been disabled by 20 s timebomb, WITHOUT YOU KNOWING IT UNTILL YOU NEED THEM.
I would like a mod which has a similar interface(sidebar) as cnc3 to reduce micromanaging. What I also would like a lot is a new hotkey that when you press it that all the selected units will enter the nearest transport like a troopcrawler. tank hunters walk as fast as red guards. inferno cannons fire normal shells. dragon tank with increased range n damage. NO scorp rockets no toxin shells. improves stealth detections for the troop crawler. better balances in general
are those hinds?
Now that is a the tank as it is supposed to be. The apocalypse tank of red alert 3 was so fckn ugly.
im sorry but it looks a bit ugly, very ugly
bask185
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