Ok, fine. I found it. Entities:LookAtEntitie I don't no why can't see this befor. :D Thanks.
Ok, fine. I found it. Entities:LookAtEntitie I don't no why can't see this befor. :D Thanks.
Does anyone know how to calculate a scalar product in cryengine 2? I want to calculate the angle between 2 positions.
My goal is to follow a specific (moving) point with a TagPoint turn.
Thanks!
Hi bro!
I hope you can help me. I'm trying to turn off the auto resset of AI. If the AI flyout or overturns, do not resseting back. I found the ResetTimeAir, ResetTimeJam, ResetTimeOutOfTrack line in Common1.bfs\data\settings\game.ini but i don't see any change after I rewrite 999999.0. I know this file will also be overwritten in fov3overrite.bfs. I changed it there too but it doesn't help. Idea?
One more thing. Can't customcars mod be solved with old wheels? I like the new cars, but worn wheels are simply missing. :D
Postscript: Of course, I only play single player.
Thanks! :)
Hi bro!
I hope you can help me. I'm trying to turn off the auto resset of AI. If the AI flyout or overturns, do not resseting back. I found it the ResetTimeAir, ResetTimeJam, ResetTimeOutOfTrack line in Common1.bfs\data\settings\game.ini but i don't see any change after I rewrite 999999.0. I know this file will also be overwritten in fov3overrite.bfs. I changed it there too but it doesn't help. Idea?
One more thing. Can't customcars mod be solved with old wheels? I like the new cars, but worn wheels are simply missing. :D
Postscript: Of course, I only play single player.
Thanks! :)
Compatible with 10x universal mod. I think so...
Yes.. It takes more time for graphic work. I want my own animation, just a lot of pictures. I'm looking for a solution to suspend that animation when the player stops.
Okey... The Brutal Doom not working... This time. Sorry... The update comming soon.
Completed! Now you can make your own variations!
This time customizable! ^^
Bug Fix and Customization! Enjoy!
Done! ^^
Yes, it also works with other modifications. It only replaces the original monster types. But with the next update I make a personalized version! Monster replacement mod generator!!! Just a lot of work. : D
For original Doom, and Doom 2? Okey, 1 hour!
I say to him: replace imp to zombieman. He replaces and gives him either a pistol or a machine gun or rocket launcher or shotgun, etc. I hope it clear. Sorry. The different equipment is the result of a random generation within the zombieman spawning.
Thanks! There are 2 humanoid monster categories in BD, 3 in PB. zombieman, commandos and zombiemanwithshield only in PB. I tried to... Ohm, you know, easy change to easy and heavy change to heavy. But there's more to fix. And I only replaced the original monsters. I search the added monster categorys. I'll update it soon.
i recommend launching a new game in "sv_cheats 1" mode. On the "Hell on Earth Starter pack" map07. You will need the "noclip" code to proceed.
Done! Working with BD!
I think yes. I'll see if I need to upgrade tomorrow.
basi-rubicundis-stud
Turóczy joined
Milyen is volnék összegezve? Olyan játékos vagyok aki alapvetően komolyan veszi a feladatait . Jobban kedvelem a valóságot tükröző vagy ahhoz legalábbis közelebb álló, komplikáltabb vagy jobban agymunkát igénylő fejlesztéseket. Csapatmunka kedvelő vagyok , inkább küldetésteljesítő mint sem feladatosztó, de a logikai háttérben szívesen felveszem a támogató szerepét is az asztal mögött. Türelmem az van dögivel, ha csak azt mondom, gyalog szeltem át a Skyrim zöldellő lankáit Riften-től egészen Solitude-ig tudod miről beszélek. Harci taktikáknál jobb szeretek megfontolt lenni és inkább biztosra menni, így a távolsági fegyvereket vagy a feltünésmentes közlekedést gyakrabban használom mint eszközt.Vonzáskörzetem?-Inkább nyitott világú produktumokat kedvelek-Inkább közelebb álljon a valóságos -hoz-Inkább taktikázok és az eszemre támaszkodok-Inkább csapatban dolgozok