Milyen is volnék összegezve? Olyan játékos vagyok aki alapvetően komolyan veszi a feladatait . Jobban kedvelem a valóságot tükröző vagy ahhoz legalábbis közelebb álló, komplikáltabb vagy jobban agymunkát igénylő fejlesztéseket. Csapatmunka kedvelő vagyok , inkább küldetésteljesítő mint sem feladatosztó, de a logikai háttérben szívesen felveszem a támogató szerepét is az asztal mögött. Türelmem az van dögivel, ha csak azt mondom, gyalog szeltem át a Skyrim zöldellő lankáit Riften-től egészen Solitude-ig tudod miről beszélek. Harci taktikáknál jobb szeretek megfontolt lenni és inkább biztosra menni, így a távolsági fegyvereket vagy a feltünésmentes közlekedést gyakrabban használom mint eszközt.Vonzáskörzetem?-Inkább nyitott világú produktumokat kedvelek-Inkább közelebb álljon a valóságos -hoz-Inkább taktikázok és az eszemre támaszkodok-Inkább csapatban dolgozok

Comment History
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Cryengine Flowgraph Tutorial

Ok, fine. I found it. Entities:LookAtEntitie I don't no why can't see this befor. :D Thanks.

Good karma+1 vote
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Cryengine Flowgraph Tutorial

Does anyone know how to calculate a scalar product in cryengine 2? I want to calculate the angle between 2 positions.

My goal is to follow a specific (moving) point with a TagPoint turn.

Thanks!

Good karma+1 vote
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ FOV3 Mod

Hi bro!

I hope you can help me. I'm trying to turn off the auto resset of AI. If the AI flyout or overturns, do not resseting back. I found the ResetTimeAir, ResetTimeJam, ResetTimeOutOfTrack line in Common1.bfs\data\settings\game.ini but i don't see any change after I rewrite 999999.0. I know this file will also be overwritten in fov3overrite.bfs. I changed it there too but it doesn't help. Idea?
One more thing. Can't customcars mod be solved with old wheels? I like the new cars, but worn wheels are simply missing. :D

Postscript: Of course, I only play single player.

Thanks! :)

Good karma+1 vote
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Flatout Joint

Hi bro!

I hope you can help me. I'm trying to turn off the auto resset of AI. If the AI flyout or overturns, do not resseting back. I found it the ResetTimeAir, ResetTimeJam, ResetTimeOutOfTrack line in Common1.bfs\data\settings\game.ini but i don't see any change after I rewrite 999999.0. I know this file will also be overwritten in fov3overrite.bfs. I changed it there too but it doesn't help. Idea?
One more thing. Can't customcars mod be solved with old wheels? I like the new cars, but worn wheels are simply missing. :D

Postscript: Of course, I only play single player.

Thanks! :)

Good karma+1 vote
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

Compatible with 10x universal mod. I think so...

Good karma+1 vote
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Sprinting Animation for PB

Yes.. It takes more time for graphic work. I want my own animation, just a lot of pictures. I'm looking for a solution to suspend that animation when the player stops.

Good karma+1 vote
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

Okey... The Brutal Doom not working... This time. Sorry... The update comming soon.

Good karma+2 votes
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

Completed! Now you can make your own variations!

Good karma+1 vote
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

Yes, it also works with other modifications. It only replaces the original monster types. But with the next update I make a personalized version! Monster replacement mod generator!!! Just a lot of work. : D

Good karma+2 votes
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

For original Doom, and Doom 2? Okey, 1 hour!

Good karma+3 votes
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

I say to him: replace imp to zombieman. He replaces and gives him either a pistol or a machine gun or rocket launcher or shotgun, etc. I hope it clear. Sorry. The different equipment is the result of a random generation within the zombieman spawning.

Good karma+2 votes
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

Thanks! There are 2 humanoid monster categories in BD, 3 in PB. zombieman, commandos and zombiemanwithshield only in PB. I tried to... Ohm, you know, easy change to easy and heavy change to heavy. But there's more to fix. And I only replaced the original monsters. I search the added monster categorys. I'll update it soon.

Good karma+2 votes
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

i recommend launching a new game in "sv_cheats 1" mode. On the "Hell on Earth Starter pack" map07. You will need the "noclip" code to proceed.

Good karma+3 votes
basi-rubicundis-stud
basi-rubicundis-stud - - 18 comments @ Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB

I think yes. I'll see if I need to upgrade tomorrow.

Good karma+3 votes