Description

Sorry, I didn't learn English. So... This mod -for Original Doom, Doom2, Brutal Doom and Project Brutality- is a generating excel file for exchanging enemies.. Compatible with any map pack. I know 1 bug. On the "Hell on Earth Starter pack" map07, the ring doors do not open. Monster Activating problem? Please feedback about errors my email adress, with excel options! Thanks! Last update: 2019.01.23 In My_MRMG_to_PB Revenant replaced!

Preview
Monster Replacement Generator + Only Humanoid enemies for D,D2,BD,PB
Post comment Comments
Mackery
Mackery - - 42 comments

I really like this concept!

Reply Good karma Bad karma+5 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Bug Fix and Customization! Enjoy!

Reply Good karma+1 vote
Demirgon
Demirgon - - 225 comments

Looking forward to see this in BD.

Reply Good karma Bad karma+4 votes
dacato6432
dacato6432 - - 43 comments

i hope so too

Reply Good karma Bad karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

I think yes. I'll see if I need to upgrade tomorrow.

Reply Good karma+3 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Done! Working with BD!

Reply Good karma+4 votes
Demirgon
Demirgon - - 225 comments

Great work!

Reply Good karma Bad karma+3 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

This time customizable! ^^

Reply Good karma+2 votes
Demirgon
Demirgon - - 225 comments

You're awesome!

Reply Good karma Bad karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

i recommend launching a new game in "sv_cheats 1" mode. On the "Hell on Earth Starter pack" map07. You will need the "noclip" code to proceed.

Reply Good karma+3 votes
Nick357r
Nick357r - - 112 comments

Do monsters like the Baron or Hell Knight have a tougher zombieman replacement or are the all zombiemen, shotgunners,and chaingunners? Either way I like this idea, I always thought it would be a great idea (depending on map ofc plus very fast projectile instead of hitscan) to play against mostly zombiemen on Realism Mode.

Reply Good karma Bad karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Thanks! There are 2 humanoid monster categories in BD, 3 in PB. zombieman, commandos and zombiemanwithshield only in PB. I tried to... Ohm, you know, easy change to easy and heavy change to heavy. But there's more to fix. And I only replaced the original monsters. I search the added monster categorys. I'll update it soon.

Reply Good karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

I say to him: replace imp to zombieman. He replaces and gives him either a pistol or a machine gun or rocket launcher or shotgun, etc. I hope it clear. Sorry. The different equipment is the result of a random generation within the zombieman spawning.

Reply Good karma+2 votes
Vertelame
Vertelame - - 438 comments

soo, are you saying you dindt change the settings (aka, set tougher zombies instead of tougher monsters), but the equipment randomizer do it? (this is especially true for Project Brutality, where you can either get an Machinebrowguy without the machine gun for example)

Does this works for other mods (that doesnt add monsters)?

Reply Good karma Bad karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Yes, it also works with other modifications. It only replaces the original monster types. But with the next update I make a personalized version! Monster replacement mod generator!!! Just a lot of work. : D

Reply Good karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Completed! Now you can make your own variations!

Reply Good karma+1 vote
LegendaryDoomGuy
LegendaryDoomGuy - - 10 comments

This is a great Mod! Also it would be great if you could make a vanilla version.

Reply Good karma Bad karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

For original Doom, and Doom 2? Okey, 1 hour!

Reply Good karma+3 votes
LegendaryDoomGuy
LegendaryDoomGuy - - 10 comments

Yes please

Reply Good karma Bad karma+2 votes
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Done! ^^

Reply Good karma+2 votes
LegendaryDoomGuy
LegendaryDoomGuy - - 10 comments

Thanks! :D

Reply Good karma Bad karma+1 vote
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Okey... The Brutal Doom not working... This time. Sorry... The update comming soon.

Reply Good karma+2 votes
huvek
huvek - - 3 comments

Hallo

Have much fun playing this, could you make separate version with x2 or x10 amount of enemies spawner. Similar to "10x universal" mod.

Thanks

Reply Good karma Bad karma+1 vote
huvek
huvek - - 3 comments

Hello

please make game good. x2 enemies x10 enemies

real good

Thanks

Reply Good karma Bad karma+1 vote
basi-rubicundis-stud Author
basi-rubicundis-stud - - 18 comments

Compatible with 10x universal mod. I think so...

Reply Good karma+1 vote
Guest
Guest - - 690,651 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,651 comments

This comment is currently awaiting admin approval, join now to view.

injustice667
injustice667 - - 28 comments

Hi! I really like the idea of this mod, I think that it's interesting and it will be perfect if I could be refined. I'm here to inform a problem when I'm playing with this mod, and sharing some opinions about the future possible features for this mod.

1. I found out that when I playing this mod with Brutal Doom(v21), not all of the demons will be replaced with human enemies, such as hell knights or (possibly)barons of hell. (Don't know about would the other demon type enemies in Brutal Doom or Project Brutality having the same problem as them, but I believe there might be one or two more other monsters won't be replaced by the mod when they supposed to.)

2. Although the idea of changing the demon monsters with human ones is a quite novel concept in DOOM, I think that replace a demon with exceptional high damage or health for a human with still quite high damage(shotgun/chaingun guy) but much less health feels like it's been watered down for some point of view. Maybe one of the future updates of the mod could Replace monsters with 2~4 human enemies as a small team(For boss monsters the number of humans could be over 4, forming a squad or maybe even bigger than that), and the formation of the humans can be determined by the strength of the demon be replaced.

Overall, I really like the concept of this mod and thank you for making this mod for us. Looking towards your update for this mod in the future.

Reply Good karma Bad karma+1 vote
barros666
barros666 - - 17 comments

Call of Doom + This mod = Perfection

Thank you for that !

Reply Good karma Bad karma+1 vote
night_animal
night_animal - - 2 comments

Please update for PB, really like this mod! Thank you!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: