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Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Thanks I appreciate it!

The load order closely follows the recommended load order for BaS, in that all other weapon mods must be installed prior to BaS - so it should go something like this:

1. Cement's Positions and Viewmodels (if you want to use it)
2. Blindside's Reanimation mod (+ Alt FOV addon if you want to use it at 0.60 HUD FOV)
3. Boomsticks and Sharpsticks
4. Food, drugs and drinks animations
5. New mutants parts icons
6. Any other mods you want to use that are compatible (no Trader overhaul or JSRS compatibility at the moment)
7. My addon -- at the very last to make sure all changes take place as intended

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Yes, I'm currently working on a new update. Right now I'm working on new AK sounds for Blindside's AK's.

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Oh right I see, do you want the text changes and all that to go with the icon changes?

edit: gamedata>textures>ui>ui_icon_equipment <- this is the icons file

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Hello again, I currently don't use any graphics mods because my computer isn't that powerful. I did used to use the EFT shader addon, but it would drain fps in certain levels.

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Yessir, like I said to the previous person, the previous version of this mod had a dependency on Blindside's mod, otherwise the weapons would not show up. Glad it is working for you now :)

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Well it is like 95% compatible. My mod I prioritised BaS over Blindside's mod where there was any conflict with weapons, like the PM and PB.

Also new update up, please let me know if it still happens :/

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Ok yes this is definitely because you are missing Blindside's Mod that changes basically all Soviet weapons. If you do not have that installed, they guns will "disappear" and cannot be used even when equipped. Give me 10 mins and I will upload a new update so that Blindside's mod is NOT required.

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Alright, to reply to your previous comment, I haven't even uploaded an update in the last 5 hours so I don't know where you got that update from lol

Anyway, I want to ask if you are using JSRS and/or Blindside's mod? Because this was the issue with the recent 1.6 update that I messed up with the JSRS/BaS/Blindside compatibility

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

That's very interesting... I'm currently reworking the addon a bit to try and make it cleaner - I may have messed something up when trying to make it compatible with other mods earlier this week. I will hopefully have an update later today.

Good karma+2 votes
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

This should not be a problem with my addon. I have not altered any files that have anything to do with NPC behaviour. I've previously used that combination of addons before with no issues, so I am unsure why this would be happening.

Have you experienced any crashes or any logs you can supply me with so that I can have a closer look?

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

I hate to be that guy, but are you absolutely 100% sure you installed Blindeside's mod? If you install my mod without his, the guns will not appear as described in your comment. His mod has new meshes etc that my mod relies on, and without them, they will not show the guns at all.

Other than that, I can only recommend a clean re-install of your load order. Are you getting any crashes or any logs you can provide me to look at the problem more clearly?

Good karma+2 votes
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

I'm not entirely sure what you mean by "load in" - do you mean when in-game there is no HUD when equipping these guns? If so, have you downloaded and installed the required mods before this one?

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

I appreciate it!

Unfortunately, it's a no as I don't know any Russian, and I don't think using Google translate would do much justice :/ Although if there is someone interested in making translations for me, I'd be happy to include it!

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Please check dms!

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Thank you, I'm very glad you're enjoying it!

And yes I will definitely have a few updates coming up, particularly for Blindside's Weapon Reanimations that focuses on vanilla weapons and also Trader Overhaul now that the BaS patch has been released!

Good karma+2 votes
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

You're very welcome! I'm planning on doing a couple of updates/patches in the coming week or so to work with a couple of other mods so stay tuned!

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Thanks very much! Although installing Food, drugs and drinks animation AFTER my addon will replace anything I made for that mod - I highly suggest installing my addon after everything else for full intended changes! Crashes due to drinks is not an issue with my mod (at least it shouldn't be) as the only thing I've touched related to it is the names and thirst stats, nothing related to animations. This is probably more likely due to using an outdated version of Food, drugs and drinks animations.

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Right I know what's gone wrong - you need to remove the BaS patch for Food, drugs and drinks animations because that actually causes the crashes

Food, drugs and drink anims released an update like a day after BaS made that patch, which made it outdated instantly and caused crashes

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Hey there, are you asking for where this addon should go in terms of your load order ? In which case I would recommend adding it at the end after your other mods :)

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

brankovich, I've just tested out the RPK16 using the file I uploaded here and am having no issues with the associated reload sounds. A reinstall might be necessary to get it working for you again

Or do you have any other mods that may conflict with mine?

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

No worries about the translator, I appreciate you taking the time.

I think I see the problem you have, you're using an older version of Food, drugs and drinks. The newest version(s) has its own scripts etc. that your version will not have, and will not be compatible with my addon. Why it is only the drinks that causes crashes but not the medical items is strange...

Anyway, I suggest for you to update your game and mods and see if the problem still continues :)

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Cheers for taking interest, first I need to know what version of Anomaly and Food, drugs and drinks animations you have and what other addons you are running

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Yeah I've been trying to polish the quality of certain icons, particularly EFT icons - the issue with that is when shrinking images to fit the icon restrictions, it loses some of its resolution :(

And yep Particles Remade and HollywoodFX is fully compatible, just make sure you're installing that + the BaS patch for it when installing BaS in the correct order. This addon here typically goes at the very end of your load order to ensure nothing goes wrong, since it also changes some particle settings too to get rid of some weird particle bugs.

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

I understand the concern, but I've already made sure to put the required addons at the very top right after the description so people can see it almost immediately when clicking the 'Read more' button

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

No worries, enjoy!

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Yessir, fully compatible

Good karma+1 vote
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

Yes BaS is a requirement as this addon changes quite a few sound effects and stats etc. of weapons added by BaS. The current version of BaS still works for 1.5.1

Good karma+2 votes
Bandit_Noble
Bandit_Noble - - 37 comments @ "Slightly Better" Mini Mod Pack 1.7

There are slight changes between RC23 and 1.5.1, but not nearly as much as between the different RC versions. I've been using the mods I had in RC23 for my 1.5.1 game and have had no issues so far :)

Good karma+1 vote