Introducing the “Slightly Better” Mini Mod Pack! Simply put, this addon is just a compilation of minor changes that I made out of personal preference and decided to share it for those interested. These changes are mostly audio (sound effects) and visuals (item icons), and a few things in between like item stat changes etc., taking a lot of inspiration from Escape from Tarkov, real life counterparts or just for the gameplay factor. The changes largely affect Boomsticks and Sharpsticks + Food, Drugs and Drinks Animations + Blindside's Reanimation Mod so please make sure to have those installed before this (and also have New Mutant Icons Parts and Meat). This is not intended to be completely game changing, moreso just quality-of-life changes!
FOR ANOMALY RC23/1.5.1 AND THE FOLLOWING [REQUIRED] MODS:
Not necessary, but very complimentary to this mod pack:
! NO NEW GAME REQUIRED ! JSGME is recommended for easy installation ! Install at the end of your load order ! Item prices require in-game time to refresh (settings > trader stock refresh rate) !
Short demonstration of sound effects: Youtube.com
Another short demonstration of sound effects: Youtube.com
Weapon changes:
- ALL grenades now have draw sound effect and new pin-pull (‘checkout’) sound effect
- Changed thermite grenade explosion sound effect to another found in BaS sound files
- Knives now have EFT draw, holster and swing sound effects
- Following guns have changes:
- AN-94 Abakan - changed flame_particles (a strange purple/white "tracer" visual effect)
- AK-12 2012 / AK-74 / AK-74M - new reload sound fx, changed flame_particles
- AK-12 2016 Tactical / AK-12 Monolit (no kit/with kit) - new reload sound fx, changed flame_particles
- AKS-74U / AK-105 / AK-105 Specialist - added folding stock sound fx when draw/holster
- AKS-74U Tactical - new reload sound fx, reduced fire rate to match the other baby AK's
- AK-104 Alpha Bravo - new reload sound fx
- DS ARMS SA-58 AUS “Austrian Style” / “Tactical Style” - modified reload sound fx to match reload animation, SA-58's with tactical kits have had name changes to indicate the kit used
- FN Five-seveN / Glock 17 / Glock 17 Tactical - slight change to use a different running animation
- M4 Butcher - increased mag size to mimic real life 60rnd drum mag, reduced fire rate for balance
- M4 Tactical - slightly improved fire rate to match M4 Butcher
- MP-133 - mag size increased from 5 to 6 to reflect in-game modelled magazine tube
- MP-153 - mag size increased from 5 to 8 to reflect in-game modelled magazine tube
- PM (custom) / Unique PM / PMM - given PB sound fx when shooting suppressed
- PB (custom) - given the proper item icon (finally)
- Ruger SR-556 - new draw, holster and reload sound fx (same as M4 Butcher / Tactical)
- Saiga-12 ISG - new reload sound fx, removed the weird 2-round burst fire mode
- Saiga-12 Destripador / Dushman’s Saiga - mag size reduced from 6 to 5 to mimic real life box mag
- Sig P220 / Sig P226 / Walther P99 - changes to use different reload and running animations, new reload sound fx + changed firing sound fx for P220
- SR-25 - mag size increased from 10 to 20 to reflect in-game modelled magazine, removed full auto firing mode
- SVDS PMC - new reload sound fx
- AS Val Tactical / VSS ISG / VSS “Merc” / VSS “Savant” - new reload sound fx
- Most suppressors are now more expensive because some of them just felt too cheap to buy/sell (from EXPENSIVE SUPPRESSORS)
- Most red dot sights from BaS have been reduced in price because it was strange that red dots cost more than most telescopic sights in-game (idk if that's the same in real life)
- Most telescopic sights now cost more or less depending on whether they are Russian or NATO/foreign and how commonly they are found as loot
- Tactical kits now cost according to their individual sights/suppressors + 20-30k roubles to simulate cost for handguard, foregrip etc.
- Suppressors no longer lower your weapon damage/velocity/accuracy, but give very slight buffs instead (from "REALISTIC" SUPPRESSORS)
Other changes:
- UI icon changes (a plethora of HD icon mods mashed together including those funky new ammo icons + EFT weapons, armours, food and items icons + a few custom armour icons made by myself + minor saturation/brightness/contrast adjustments to already existing icons etc.)
- Text/name/description changes to weapons, armours, ammo and items to streamline ~immersion~
- New and modified item usage sound effects for some medical items and non-animated food items
- EFT bullet cracks, impacts and tinnitus sound effects
- EFT actor breathing sound effects for running, injured and low health (with and without helmet)
- Changed a red dot for one of the kobra sights so it’s slightly easier to see with less blue-tinted glass
- Modified mutant parts icons from the mod above to show their respective mutant indication icons (except for shared icons) and also removed the 'shadows' from these icons
- New flashlight draw/holster sound effects for ultimate flashlight ~immersion~
NOTE #1: the items replaced by EFT ones - particularly medical items - are loosely based, and therefore don't always share the same values - moreso just fun things to have for the Tarkov feels
NOTE #2: custom/EFT armour icons don't always reflect whether they have an actual helmet attached or not, it's just there to visually differentiate between similar armours and/or reflect armours' actual in-game appearance (according to ANOMALY HD MODELS ADDON [U4H8/RC+ FINISHED])
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"Slightly Better" 1.1 changes:
- RPK-16 - changed flame_particles, new reload sound fx
- Chlortetracycline & Adrenaline Injector - given better usage sound effects as neither of them are animated
- Medical bags (CAR, IFAK, Salewa) - given the appropriate descriptions of their contents
- Fixed up 'pills_use' - the swallowing sound is now not just in your right ear
- Minor name changes on a couple of medical items
- Carabineer icon mended
- Finished mutant parts icons - all parts now have small indicators to show what mutant they belong to
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“Slightly Better” 1.2 changes:
- Reduced Adrenaline Injector cost
- Fixed up Altoids sound fx - the swallowing sound is no longer distorted
- AK-74M Beard - new reload sound fx, replaced draw/holster sounds, fixed icon to reflect in-game 45rnd mag
- AK-74 PMC / AKS-74U ISG / AKS-74U ISG Tactical / AK-74M ISG / AKM ISG - new reload sound effects
- AK-104 Alpha Bravo - replaced suppressed & unsuppressed shooting sounds with the more bassy AKM ISG ones
- FN Five-seveN - icon given dark green hue to reflect in-game appearance
- AK-12 (2012) - icon given a fresh mag
- SVD - new icon (might change it again in the future), greatly increased fire rate from 60 to 300
- SVDS - increased fire rate from 400 to 480 (for reference, SR-25 is 600 and can spam-fire)
- AK-105 / AK-105 Specialist - new draw/holster sounds to mimic polymer stock folding/unfolding
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“Slightly Better” 1.3 changes:
- OTs-02 Kiparis - overhauled with new animations and custom reload sound fx courtesy of Souvlakii (KIPARIS ANIMATION SET - no separate download needed)
- FN FAL - not the SA-58’s; overhauled with new animations and custom reload sound fx thanks again to Souvlakii (FN FAL ANIMATION SET 2.0), also given a new spicy skin with Erick_Hummel’s RHODESIAN SKIN + WOOD STOCK FOR FAL and matching icon - no separate downloads needed
- Grizzly First Aid Kit - new icon and sound fx, uses increased from 1 to 2 (not sure how to display the item usage indicator unfortunately), increased weight & price for balance
- CAR, IFAK, Salewa - decreased weight values, better icon for Salewa
- Replaced vanilla ‘inv_medkit’ with EFT CMS kit sound fx - this means your trip to the local medic has a new ~immersive~ experience
- All Berill-5M armours and faction equivalents have new icons, rebranded as ‘[faction] 6sh112 sniper vest’ with accompanying description changes
- All IBAz armours and faction equivalents have renewed icons
- M1 armoured rig - given bigger icon and correct name
- Hexgrid plate carrier replaced by Slick plate carrier; previous Slick plate carrier replaced with the original ‘LC-F’ armour & custom icon [Mercenary armours]
- Around half of the exoskeleton icons replaced with coloured variations of Redut-M body armour and appropriate name changes to ‘[faction] Redut-M exoskeleton’
- All backpacks given their respective names
- All alcoholic drinks now slightly reduce thirst instead of slightly increasing it
- Smaller changes that aren’t very important but I wrote them up anyway for clarity:
- Paracord - decreased weight & increased price, still a junk item so sorry no paracord extracts :/
- Roler wristwatch - doubled original price value
- Broken Gphone - decreased weight & increased price
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“Slightly Better” 1.3a changes:
- Reverted gas mask sound reduction from the 1.5.1 update so you can actually hear the modified gas mask sound effects
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“Slightly Better” 1.4 changes:
- Corrected rat skewer icon
- NVGs renamed
- Fixed PDA to new position
- More weapon description adjustments in BaS-style for that sweet sweet ~immersion~
- Fixed banknotes showing wrong names
- Trader Overhaul compatibility patch (integrated) - it was already 99% compatible so didn’t really have to change much except merge text and icons, so just throw my addon at the end of your load order as per usual
- Note: even if you aren't using Trader Overhaul, this download file is still good to go
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“Slightly Better” 1.5 changes:
With many thanks to Blindside for allowing me to play around with his mod, I present a (rough) compatibility patch for BLINDSIDE'S WEAPON REANIMATION AND REBALANCE - "LONER". This patch adjusts the weapons to use 0.60 HUD FOV and makes it compatible to use with my addon. By request, his mod is a separate required download!! As usual, my addon goes at the end of your load order!
- The following weapons have been affected by this:
- CZ 52
- APS
- Vz.61 Skorpion
- PPsh-41
- SKS
- Mosin Nagant
- AKMN / AKMSN
- AK-74 / AK-74N / AK-74M
- AKS-74N
- AKS-74U (vanilla variants)
- AK-101 / AK-102 / AK-103 / AK-104
- RPK / RPK-74N
- TOZ-34 + sawn-offs (renamed to 'Obrez' for cheeki breeki)
- TOZ-66 + sawn-offs (also renamed to 'Obrez' for extra cheeki breeki)
- TOZ-194
- Remington 870
- Mossberg 590A1
- Note #1: the majority of the new animations are included in this patch, where the other weapon mods, like BaS, have been given priority
- Note #2: as stated by Blindside on his addon’s page, the AK-74N EOTech is broken so no touchy-touchy unless you want your game to crash >:(
- Note #3: this is a rough patch - there are a couple of issues here and there but I plan on improving it as time goes on alongside any patches/updates that Blindside releases / AKMSN (alt.) has a few buggy sights with 1P29 scope+GL/PSO1 scope+GL that don’t align correctly / RPK-74N with PSO1 scope clips through on zoom but still functions fine
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“Slightly Better” 1.6 changes:
- More armour icon changes and revisions - new modified icons from Maximilyan’s ICONS FOR ANOMALY HD MODELS ADDON 1.5.1
- Reverted changes on the 6sh112 sniper vest ‘rebranding’, now only Military faction has 6sh112 - all other faction equivalents instead have new icons with original armour names
- Increased ‘sabot slug’ (darts) damage and armour penetration to make them a little more viable and fitting to the name
- REMOVED the BLINDSIDE'S WEAPON REANIMATION AND REBALANCE - "LONER" requirement and the integrated FOV compatibility patch as someone has now released a better version, go and install that after Blindside’s mod and then put mine last!
- Note: this mod will still prioritise BaS weapons and Souvlakii’s animations over a few of Blindside’s changes, like the PM and Kiparis
- Added better JSRS weapon sounds compatibility - JSRS compatibility is now integrated for both BaS and Blindeside's mod, but there is a separate file for non-JSRS users just in case
- Also tested and is compatible with Weapon Parts Overhaul!
This update should make it conflict less with other mods. Any compatibility issues you find with the listed mods, please let me know!
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“Slightly Better” 1.6a changes:
I scuffed the last file, so here we go again… Everything should be the same as before except for the following changes:
- JSRS compatibility is now separated and in an optional file for JSRS users instead of the other way round - TO CLARIFY: this compatibility patch ONLY changes the sounds for the modified BaS weapons files, the normal BaS + JSRS and Blindside + JSRS patches are still needed externally for the rest of the weapons!!!
- AKS-74U ISG - reduced fire rate to match other AKS-74U’s
- Removed the altered Kobra red dot reticle
Highly recommended that you use Blindside's Reanimations Mod - it gives some new life to vanilla weapons!
God I hope this works lol
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“Slightly Better” 1.7 changes:
BLINDSIDE'S REANIMATION MOD REQUIRED!!! Look at the top for download link :)
- Removed Souvlakii’s Kiparis Animations set to make way for Blindside’s Kiparis changes
- Vz.61 Skorpion - new reload & unjam sound effects
- ALL AK’s affected by Blindside’s Reanimation mod have new draw/holster/reload/unjam sound effects
- BaS’s new K98k, R700, SR1MP, AK-105 “Swamp Thing”, KS-23 "Ecologist" - Several text changes, nicer ammo icons for new ammo types, labelled tactical kits and suppressor icons
- AK-105 “Swamp Thing” - decreased fire rate, changed draw/holster sounds to match animation
- Telescopic mirror replaced with EFT ‘Ophthalmoscope’ - icon and text changes, value increase
- Corrugated hose - value increased again, weight decreased
- More icon changes including new armour icons, new weapon icons, adjustments for better colour, saturation etc.
- New (more accurate) Adrenaline Injector sound effect
- Gave the mineral water bottle its own sound effect (modified from the drinking vodka bottle sound effect)
- Modified beer drinking sound effect to be more in keeping with other drinking sounds
- Grizzly First Aid Kit uses bumped up from 2 to 3, usage display bar is now working, weight increased from 1.4 to 1.7 for balance
- Modified tinnitus sound effect to be louder as it was too quiet
Note #1: the new BaS update is currently NOT compatible with Trader Overhaul until a patch is released, rendering this mod pack not compatible as well if using TO
Note #2: this update is currently NOT compatible with JSRS, I will most likely release another update for it soon after I've messed around with some more weapon sounds xd
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Known issues:
- AK-105 Specialist has weird “lagging” animations that I can’t seem to fix? If anyone can help me figure out what's wrong, that’d be great
- Monolith blade, for whatever reason, is bugged and cannot be used when equipped in knife slot - I suspect it has something to do with the BaS/FDD animations updates
- The 'draw' sound effects for grenades and knives are "stuck" to the rear-right side of the actor, more to do with the game itself than the sound files
- For some reason the backpack text file causes all weapon attachment icons to shift in place when attached to weapons, but not game-breaking ¯\_(ツ)_/¯
- Handheld flashlight is a bit buggy when pulling it out (giggity), however this seems to be an issue with the Anomaly 1.5.1 update
Any recommendations for further improvements/changes are always appreciated! Also any incompatibilites with other mods, please let me know and I'll see if I can make a workaround!!
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DISCLAIMER:
I don't own any of the materials used to construct this mini mod pack, any modified files are pre-existing from either other addons/mods or just stuff I found off the internet that I had tweaked for my own personal preference. All credit goes to the makers of all the mods listed above, and to EFT and Sandstorm dev teams!
Блин, в такие моменты не хватае яндекс переводчика...
sorry my man, i'm not quite sure what you mean?
Стоит проверить. Выглядит любопытно, судя по описанию.
cheers man, i appreciate the consideration. it's just a compilation of small changes i made that i felt make the other mods feel nicer
Your addon is so cool, there are quite a lot of interesting innovations.
It would be nice if you made a preview of the video on YouTube to see what your addon brings to the game. I have already installed many addons for the Anomaly from this site, I would like to see in the video what sounds and other developments of your addon will replace or conflict with the already installed addons for my game Anomaly. Thank you if it will not be difficult for you to make a video preview on YouTube.
Thank you Arka6a, i will definitely look into creating a video preview for the various sound effects and also perhaps upload some screenshots of the visual changes like what you see in the preview pic!
Thanks! Great job! Is this addon compatible with TAZ SR1M VEKTOR PORT?
cheers! unfortunately, it doesn't seem to be compatible for me - i tried out the SR1M addon the other day with my mod pack and it would crash my game instantly after the launcher.
i will definitely see if i can make it work, but it's not a high priority at the moment!
fat edit: So it seems to me that the actual SR1M addon itself is causing my game to crash after the launcher, and has nothing to do with any other mods or addons. Whether it works for you seems solely down to the SR1M port.
So long as you have everything installed in the correct order, there should be no major conflicts with anything. if there is and has something to do with my addon, do let me know
It`s not slightly better. It`s fairly better ;) I don`t use new icons chart, but modified sounds of reloading/medical items/taking knife or grenade are gorgeous!
Thanks very much, I appreciate it! Although very shortly I will be updating a couple more icons, where the positions have changed and probably won't show up if using vanilla icons. If you're managing your own icons and edit the text files, then you're all good :)
This is just what I needed more tarkov stuff thanks! I also noticed that some of the icons don't match the protection it should give like a slick plate carrier only giving enough to stop pistols do you have any plans to change their armor values?
Thanks my man! Unfortunately yes they don't actually match up to the Tarkov armour values. I thought about doing that previously but it would mean having to tweak all the other armour values and probably trader stocks too to reflect the "tiers'' of the armours etc. for balance. Kinda the same with certain armour icons not reflecting whether they actually have helmets or not and no changes in armour values - it's more to do with *visually* differentiating the armours and/or reflecting the actual appearance of armours in-game
It's the same story with the medical items also not matching with Tarkov values. I did my best to try and replace items with equivalent items from Tarkov, but ultimately I did this moreso for the visual icons and the fun of having Tarkov items without necessarily being 1:1
It's a bit of a shame, I know, but I'm not much of a modder and I would probably end up breaking the game somehow :( Perhaps later down the line when I’m more confident I will give it a go, but it would probably take a considerable amount of time to get everything changed correctly
is rc23 and 1.5.1 the same? rebuilding my addons and would be nice to know.
There are slight changes between RC23 and 1.5.1, but not nearly as much as between the different RC versions. I've been using the mods I had in RC23 for my 1.5.1 game and have had no issues so far :)
Hey.Is BaS a hard requirement?
Yes BaS is a requirement as this addon changes quite a few sound effects and stats etc. of weapons added by BaS. The current version of BaS still works for 1.5.1
thanks mate!
No worries, enjoy!
okay i put it all together and it looks great.Some icons differ in quality but overall great! Do you think i'll be able to slap particles remade and hollywood fx on top of it?
Edit: worked fine nvm
Edit 2: okay people who read this install the particles remade patch from the BaS after everything, seems to fix the crashes.x)
Yeah I've been trying to polish the quality of certain icons, particularly EFT icons - the issue with that is when shrinking images to fit the icon restrictions, it loses some of its resolution :(
And yep Particles Remade and HollywoodFX is fully compatible, just make sure you're installing that + the BaS patch for it when installing BaS in the correct order. This addon here typically goes at the very end of your load order to ensure nothing goes wrong, since it also changes some particle settings too to get rid of some weird particle bugs.
Hi, is this addon compatible with Position and View v1.9.4 [by ЦЕМЕНТ][1.5.1]??
Because a lot of files are same....Thank you.
Yessir, fully compatible
can you add in the requirement for the addon? i only added in my game food and drinks anim ,and the game crashes. i thought the mod was bugged, until i read the comment above you said BaS is a requirement for this.
edit: nvm, i read it again. please make a separate description says " Requirement addon: ..." because people can miss the "the following required mods" or maybe i'm stupid, idk man
I understand the concern, but I've already made sure to put the required addons at the very top right after the description so people can see it almost immediately when clicking the 'Read more' button
Hello. This addon is probably what I've been looking for for so long, but I'm faced with the fact that the game crashes while I consume drinks in it. I have an addon for the animation of medicines and food. can you tell me how to fix it
Cheers for taking interest, first I need to know what version of Anomaly and Food, drugs and drinks animations you have and what other addons you are running
thank you for your quick response. Sorry I'm using a translator. my build of the anomaly 1.5.0 RC 19. I find it difficult to answer what version of food and drinks I have, as far as I remember it was v. 06, but I may be wrong. In addition, I use the position of the cement, Bass, modern camera animation, as well as an addon to change the night vision devices and animation of deaths. these are all addons that replace any animations
Upd: I wanted to launch the game and intentionally make a crash to show you the error log, but before that I rearranged the addons in the Generic Mod Enabler. I installed food and drinks after your addon. At launch, I tested a few drinks in which the game crashed before and nothing happened. It's strange, I'll test it again, but maybe the fact that I swapped them helped
No worries about the translator, I appreciate you taking the time.
I think I see the problem you have, you're using an older version of Food, drugs and drinks. The newest version(s) has its own scripts etc. that your version will not have, and will not be compatible with my addon. Why it is only the drinks that causes crashes but not the medical items is strange...
Anyway, I suggest for you to update your game and mods and see if the problem still continues :)
hello again. As I said, I tested the game after everything was back to normal. I played for hours on end and checked everything related to food and medicine animation addon. Everything works fine, so I decided to just let you know that installing food and drinks after your mod will solve the problem with crashes, maybe it will help someone. thanks again for this addon, I love everything tactical, and the zone is no exception to what I want to see in it tactical gear. good luck with further addons
Thanks very much! Although installing Food, drugs and drinks animation AFTER my addon will replace anything I made for that mod - I highly suggest installing my addon after everything else for full intended changes! Crashes due to drinks is not an issue with my mod (at least it shouldn't be) as the only thing I've touched related to it is the names and thirst stats, nothing related to animations. This is probably more likely due to using an outdated version of Food, drugs and drinks animations.
Hey, rpk16 has a incorrect reload sound, just one loud click.
brankovich, I've just tested out the RPK16 using the file I uploaded here and am having no issues with the associated reload sounds. A reinstall might be necessary to get it working for you again
Or do you have any other mods that may conflict with mine?
Hello good sir,
could you please enlighten me on the load order of this magnificient compilation of yours ?
I'd be pleased,
Thank you.
Hey there, are you asking for where this addon should go in terms of your load order ? In which case I would recommend adding it at the end after your other mods :)
Not exaclty, i'm asking about the order of the whole compilation. I've tried the following and only get a crash on start :
BAS
Food/drink anim
BAS patch for food and drink anim
mutant parts icon
hd model
...and your file at the end.
Right I know what's gone wrong - you need to remove the BaS patch for Food, drugs and drinks animations because that actually causes the crashes
Food, drugs and drink anims released an update like a day after BaS made that patch, which made it outdated instantly and caused crashes
Thanks it did the trick !
I've also merged it with artefact renovation and trader overhauld, everything works fine for now.
Good hunting stalker
You're very welcome! I'm planning on doing a couple of updates/patches in the coming week or so to work with a couple of other mods so stay tuned!
This is just perfect mod for me. I strongly recommend you download all the recommended modes. It will double your satisfaction.
Bandit_Noble Are there any additional updates scheduled?
Thank you, I'm very glad you're enjoying it!
And yes I will definitely have a few updates coming up, particularly for Blindside's Weapon Reanimations that focuses on vanilla weapons and also Trader Overhaul now that the BaS patch has been released!
The update is soooooo sweet.
Hi, nice work!
Since you're doing something similar than me, I thought I'd ask you. I'm currently fixing the EFT Medic Overhaul for 1.5.1. The original author doesn't seem to be interested in it anymore, and since I've been in contact with him back in august 2020, I think it's ok if I'd release a patch that fixes his mod for the latest Anomaly.
I've done the scripting, the HUD and most items already. Also I just finished the icons texture map. But there's a problem. I don't know how to create proper icons coordinates, and since I also like to provide a version for BaS users, it makes things a little bit more complicated - at least for me! Also I need someone who could send me the oribinal configs.db0 from Anomaly U8H4, because I need to check what things exactly have been changed in the vanilla game, so I'll be able to take over the necessary changes without breaking the game.
If you would like to help me with this little problem, please contact me directly. I'd be grateful!
I did write a post in the original thread's comments, but it doesn't seem to be tracked by anyone at the moment. I also asked somewhere else, so I hope to find someone who likes to contribute to this.
Thx
Please check dms!
Hello, thank you for your addon!
Could you add russian description for the items and armors too?
I appreciate it!
Unfortunately, it's a no as I don't know any Russian, and I don't think using Google translate would do much justice :/ Although if there is someone interested in making translations for me, I'd be happy to include it!
I have a question regarding installing all the addons. Basically, when I install all the addons the main problems I have is that some guns wont load in and sometimes this mod wont load in due to the B&S. How can I fix this and what should I do? For example, I just ran the game and the AKS would not load in when I equipped it. I am not sure if it is only this gun or many, but some guns wont load in. Any way to fix this?
I'm not entirely sure what you mean by "load in" - do you mean when in-game there is no HUD when equipping these guns? If so, have you downloaded and installed the required mods before this one?
Yes, I have downloaded all the mods and thats what im talking about. Also, I tryed other guns and it works fine. So, I think it might only be the AKS and some other guns.
I hate to be that guy, but are you absolutely 100% sure you installed Blindeside's mod? If you install my mod without his, the guns will not appear as described in your comment. His mod has new meshes etc that my mod relies on, and without them, they will not show the guns at all.
Other than that, I can only recommend a clean re-install of your load order. Are you getting any crashes or any logs you can provide me to look at the problem more clearly?