yeah one epic FMV for the final of the ti campaign would be awesome
yeah one epic FMV for the final of the ti campaign would be awesome
Can someone give me a hint how to capture the communication center at this bonus mission "reaper raid"?
go for it! His missions are really awesome. The campaigns deserve an epic final end
Nice update! I really like all the nod building designs!
Are the final missions for twisted insurrection campaign in progress?
I really need the completion of this awesome campaigns!
Really sad, that eagle fall was not playable cause of lag. It was a really well mission until the lag occures
Q45 needs motivation? Q45 most of your mission design could have been from blizzard devs. So bring it on!
Nice that we will get new missions for the TD timeline, but what is the status for the final mission for the GDI campaign?
Nice work! The globotech missions will make the story richer.
I have the same problem with version mismatch since version .29 Im Running on windows 7
huge meteor storm? havent encountered this
The globotech Armories on the mission "Shadow, Shadow" should constantly produce a few units which attack the base, like they did in beta 3.
Not much. Just 2 humvees per armory every 3 min.
yeah repair pads are really something we need for this mission. Im pretty sure in the alternative clean slate mission repair pads are buildable.
Anyway, I like the mission more than the first version.
Yeah. And if you put an engineer in one of the buildings of the GDI base (not the CY) the vulcan turrets start to attack own units
Nice! I showed this mod a friend yesterday. We played some matches and I showed him a mission. He really liked the mod and plays the campaign now.
I know that Nod mission 16 got optimized performance wise before, but the fps still drops heavily after a while. Dunno if there is a way to solve that.
And how is the progress on GDI mission 16? Cant wait for the conclusion of this campaign!
Yeah nice! GDI mission 6 was quiet boring.
I still have the low fps issue on the last nod mission. But it happens like 30 min later than before.
When can we expect the patch, which solves the lag issue of the last Nod mission?
Even if you set the settings to low details and 640x480 resolution it still has the same lag as with high detailsettings and high definition resolution
Yeah its propably the huge size of the map in combination with the details. Im glad my laptop can handle it without problems, since my PC cant handle it.
Seems that the CPU not the GPU must be strong for this map, because my laptop has an avarage GPU, but Corei7 CPU, while my PC has AMD CPU but stronger GPU.
awesome! Hopefully some epic stuff will go on there ;-)
nice work! much details. Hopefully we will see a mission with the forgotten playing a role.
Will both final missions come with version 1.0 or will we see them patched in before like this "Bridge issue" mission?
Cant wait to play them!
Nod Mission 3 plays very well now. Quite challenging at the beginning and now it is easier to destroy the enemy base with buyable tanks. The attacking waves from the GDI base, make the mission more exciting now, and encourage to repair the destroyed bridge. Nice work!
And this new mission GDI 3B is really nice, too. I like the design of two squads using their abilities to help each other out. And I like how there is a "building a base" mission in the twisted dawn era now
I would just add some amphibiuos transports, which move from the sea to the extraction point on GDI mission 3A for the end scene.
i cant load the new patch via updater. it stops somewhere between 77% and 92%
too many entries for downloading file...
There is something strange with the second Nod mission. After the mission is completed you see GDI and Globotech units escaping from the area like in the first Nod mission as well.
In the first Nod mission I thought: "yes, these were the same units Ive managed in the second GDI mission, because Ive helped them escaping into the city which Ive just destroyed with nod forces."
But what units are these at the end of the second Nod Mission? These units should have been already outside this area, especially because they are shown infront of the City Ive destroyed in the first Nod mission already.
So this mission 2 end sequence shouldnt show up imo to properly connect to the GDI mission timeline.
Im curious whats the plan with twisted insurrection now. Will you constantly update this mod now until it reaches its full build (no beta version anymore)? Or will there be another huge release within the next year which consists every aspects of the mod?
Bambi32
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